Hammer EE

Paranoid Schizophrenic with Violent Tendencies

Quotation   "It's Hammer Time!"
First Appearance   Wolfpack #1, 2013
Real Name   Tommy O’Sullivan
Identity   Secret ID
Player   NPC
Team Affiliation   Wolfpack
Base Of Operations   [City Name]
Range Of Operations   National/Global with team
Origin   Altered
Archetype   Hammer


Age   ?? Nationality   ??
Height   ?? Hair   ??
Weight   ?? Eyes   ??
Gender   Cis Male Sexuality   Heterosexual


Brawn 6
Agility 2
Reason 2
Perception 2
Willpower 2
Prowess 5
Accuracy 2

Endurance: 8
Plot Points: 1

Character Points Spent: 35
Unspent Experience: 0


  • Unsettling


  • Athletics
  • Combat
    • Sweep Attacks +3
    • Slamming +3
  • Culture
    • South Boston +3
  • Deception
  • Social
    • Streetwise +3


Invulnerability 4
Strike 5


  • Cell Phone


  Base Move     Double Move     All-out Move  
Run   20 feet 40 feet 120 feet (14 mph)
Swim   4 feet 8 feet 24 feet (3 mph)
Jump   18 feet 18 feet 18 feet


Hammer is, putting it bluntly, a complete nutcase. His paranoid schizophrenia manifests in his reliance on Mr. Red and Mr. White for much of his decision making. He is equally capable of acts of great violence or great kindness and passion depending on whose advice he follows. It is important to note, however, that he is not a complete bastard with no hope for redemption, but the product of abuse and his mental illness. Joining the Wolfpack has had a positive effect on his life, with Mr. White seeing their missions as an opportunity to atone for his past sins, although Mr. Red is just happy to go along with the entire scenario as long as the mission involves breaking things and killing people.

Hammer's prized possession is his lucky Zippo lighter which he honestly feels brings him good luck, and would never let anyone take it from him. He likes to scratch an “X” into the handle of his sledgehammer whenever he kills someone with it. He enjoys smoking Cuban cigars, womanizing whenever possible, and living life to the fullest.


  • Audacity: The character is an adrenaline junkie driven by a desire to experience thrills and risk.
  • Passion: The character has a visceral, perhaps even savage, nature.


  • Paranoid Schizophrenia


It wasn't long before Tommy O'Sullivan caught the attention of FIST as an extremely violent and dangerous individual potentially possessing Super Talents, and Nathan Cooper sent a team of covert FIST operatives to Massachusetts to evaluate the situation and bring Tommy into custody. It took an entire squad of FIST Heavy Hitters to finally take Hammer down during a botched armored car robbery in the busy financial district of downtown Boston. He was immediately transported to the Crownpoint Supermax Federal Penitentiary where he was held without a trial for many months while FIST agents relentlessly studied him both physically and psychologically. After much internal debate, Nathan Cooper decided to make Hammer an offer that would change his life.

FIST sent Wolfpack team leader Daniel "Gunner" Knox down to Crownpoint to recruit Hammer into their covert, black ops team. Gunner spelled it out for Hammer in no uncertain terms – either join up, or rot in the Pit for the rest of your life. He told him there would be conditions, specifically he would be injected with a deadly biotoxin and then fitted with a control collar designed by SCOPE that would only release the antitoxin as long as he didn't try to flee, obeyed orders, and generally behaved himself. The antitoxin in the collar would have to be replenished on a regular basis by FIST technicians at the end of each team mission. The control collar would also be outfitted with a powerful stun device connected to a cerebral implant capable of causing intense, debilitating pain. Gunner would be the one holding the stun button and could use it at any time to take Hammer down. Impressed with Gunner's sincerity, if not his blunt honesty, and seeing this offer as his only hope for freedom, Hammer agreed to join the Wolfpack.

Powers and Abilities

In 1971, Hammer's father Mike O'Sullivan was given an experimental drug regimen intended to enhance his performance as a professional boxer. While the drugs had absolutely no effect on his performance in the ring, Mike's genome was nevertheless altered by the treatment. He passed on his mutated genes to his son, resulting in Hammer's exceptional size and strength that would allow him to easily lift a car up over his head and throw it. He is also exceptionally tough and capable of ignoring or withstanding far more damage than normal.

Hammer is kept in check by a sophisticated control collar created by SCOPE. An extremely unpleasant and deadly biotoxin has been implanted into Hammer's bloodstream that if left to its own devices would kill him within days. An antitoxin antidote is pumped through the collar directly into his bloodstream to temporarily combat the effects of the biotoxin. The collar must be replenished with antitoxin by FIST technicians on a regular basis. Hammer's teammate Gunner may activate the control collar's Blast 10 (Stunning) power at any time by using his BATCOM. Gunner must attempt a Willpower task roll against the Hammer’s Willpower. Hammer is the sole target of the control collar's powers.


Attributes 21 + Skills 4 + Advantages 1 + Powers 9 = 35 / 35