Blueshift: Difference between revisions

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[[File:Blueshift.jpg|right|thumb|Blueshift]]
[[File:Blueshift.jpg|right|thumb|Blueshift]]
*<!-- do not change this line -->Character sheet: [[Media:Blueshift_BBCSH_2.05.pdf|PDF]], [http://wiki.kaloscomics.com/wiki_sheet_accessible.php?character={{FULLPAGENAMEE}} accessible] , [http://wiki.kaloscomics.com/wiki_sheet_three_column.php?character={{FULLPAGENAMEE}} 3-column]
*Character sheet: [[Media:Blueshift_BBCSH_3.08.pdf|PDF]]
*[[Media:Blueshift_BBCSH_2.05.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice])
*[[Media:Blueshift_BBCSH_3.08.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice])


{|
{|
Line 11: Line 11:
|-
|-
! align="left" | First Appearance&#160;&#160;
! align="left" | First Appearance&#160;&#160;
| [[Dark Disciple]] #23, 1987
| Dark Disciple #23, 1987
|-
|-
! align="left" | Real Name&#160;&#160;
! align="left" | Real Name&#160;&#160;
Line 21: Line 21:
! align="left" | Player&#160;&#160;
! align="left" | Player&#160;&#160;
| NPC
| NPC
|}
|-
 
! align="left" | Origin&#160;&#160;
{|
| Gifted
|-
! align="left" | Archetype&#160;&#160;
| Rocket
|-
|-
! align="left" | Team Affiliation&#160;&#160;
! align="left" | Team Affiliation&#160;&#160;
Line 33: Line 36:
! align="left" | Range Of Operations&#160;&#160;
! align="left" | Range Of Operations&#160;&#160;
| Local
| Local
|}
{|
|-
! align="left" | Origin&#160;&#160;
| Gifted
|-
! align="left" | Archetype&#160;&#160;
| Rocket
|}
|}


Line 54: Line 48:
|-
|-
! align="left" | Height&#160;&#160;
! align="left" | Height&#160;&#160;
| 5' 8"
| 173 cm (5' 8")
||
||
! align="left" | Hair&#160;&#160;
! align="left" | Hair&#160;&#160;
Line 60: Line 54:
|-
|-
! align="left" | Weight&#160;&#160;
! align="left" | Weight&#160;&#160;
| 127 lbs.
| 58 kg (127 lbs)
||
||
! align="left" | Eyes&#160;&#160;
! align="left" | Eyes&#160;&#160;
Line 69: Line 63:
||
||
! align="left" | Sexuality&#160;&#160;
! align="left" | Sexuality&#160;&#160;
| Heterosexual
| Bisexual
|}
|}


Line 76: Line 70:
==Attributes==
==Attributes==
{|
{|
|- class="rating_04"
|- class="bb3_rating_05"  
| Brawn 4
| Agility 5
|- class="rating_09"  
|- class="bb3_rating_03"  
| Agility 9
| Brawn 3
|- class="rating_04"  
|- class="bb3_rating_05"  
| Reason 4
| Endurance 5
|- class="rating_03"  
|- class="bb3_rating_03"  
| Perception 3
| Presence 3
|- class="rating_03"  
|- class="bb3_rating_02"  
| Willpower 3
| Reason 2
|- class="rating_08"  
|- class="bb3_rating_05"  
| Prowess 8
| Power Level 5
|- class="rating_06"  
|- class="bb3_rating_scale"  
| Accuracy 6
! class="bb3_rating_scale" |  
|- class="rating_scale"  
! class="rating_scale" |  
|}
|}


===Endurance: 7<br />Plot Points: 1===
{|
 
|- class="bb3_rating_misc"
===Character Points Spent: 63<br />Unspent Experience: 0===
| Plot Points: 1
 
|- class="bb3_rating_misc"
==Advantages==
| Character Points Spent: 50
*Master Plan
|- class="bb3_rating_misc"
*Team Player
| Unspent Experience: 0
*Unsettling
|}


==Skills==
==Skills==
*Athletics
*Athletics
*Combat
*Close Combat (+)
**Dodging +3
**Slamming +3
*Investigation
*Investigation
*Legerdemain
*Perception
**Sleight Of Hand +3
*Ranged Combat
*Stealth
*Stealth
*Survival
*Survival
**Tactics +3
 
==Gifts==
*Elusive
*Lightning Strike
*Master Plan
*Team Player


==Powers==
==Powers==
{|
*Damage Resistance
|- class="rating_01"
:Constant; Adept at avoiding attacks
| Communication 1
*Detect Damage Resistance
|- class="rating_note"
:Standard action; Tactical Visor
| Tactical visor (Radio)
*Extra Actions
|- class="rating_04"
:Quick action
| Extra Attacks 4
*Haste
|- class="rating_note"
:Standard action; x32 multiplier
|
*Radio Communication
|- class="rating_01"
:Free action; Tactical Visor
| Immortality 1
*Regeneration
|- class="rating_note"
:Standard action
| Does not age
*Super-agility
|- class="rating_03"
:Constant
| Regeneration 3
*Super-reason
|- class="rating_note"
:Constant
|
*Super-running
|- class="rating_03"
:Move action
| Super-running 3
|- class="rating_note"
|
|- class="rating_03"
| Super Senses 3
|- class="rating_note"
| Tactical visor, Detect Invulnerability (Infrared Vision, Night Vision, Other)
|- class="rating_04"
| Super-speed 4
|- class="rating_note"
|
|- class="rating_scale" 
! class="rating_scale" |
|}


==Equipment==
==Equipment==
*Commlink
*Cell Phone (PL 1)
*Smartphone
 
*Multi-tool (PL 1)


==Movement==
==Movement==
{|
{|
|-
|-
Line 163: Line 144:
|-
|-
! align="left" | Run&#160;&#160;
! align="left" | Run&#160;&#160;
| align="right" | 400 feet
| align="right" | 13 km
| align="right" | 800 feet
| align="right" | 26 km
| align="right" | 2,400 feet (300 mph)
| align="right" | 78 km (47,000 km/h)
|-
|-
! align="left" | Swim&#160;&#160;
! align="left" | Swim&#160;&#160;
| align="right" | 18 feet
| align="right" | 7 m
| align="right" | 36 feet
| align="right" | 14 m
| align="right" | 108 feet (12 mph)
| align="right" | 42 m (25 km/h)
|-
|-
! align="left" | Jump&#160;&#160;
! align="left" | Jump&#160;&#160;
| align="right" | 12 feet
| align="right" | 2 m
| align="right" | 12 feet
| align="right" | ()
| align="right" | 12 feet
| align="right" | ()
|}
|}


==Personality==
==Personality==
Jeanette is usually quiet and aloof. She does not enjoy or encourage what passes for polite conversation, and most people interpret her behavior as disdain. In fact, she finds the speed at which normal people interact almost unbearable, like sitting in freeway traffic, so she tries to limit her social interactions with others as much as possible. Of course, this only reinforces her feelings of isolation and her perception of herself as an outsider.
Jeanette is usually quiet and aloof. She does not enjoy or encourage what passes for polite conversation, and most people interpret her behavior as disdain. In fact, she finds the speed at which normal people interact almost unbearable, like sitting in freeway traffic, so she tries to limit her social interactions with others as much as possible. Of course, this only reinforces her feelings of isolation and her perception of herself as an outsider.


===Motivations===
===Motivations===
*Guilt: The character is driven by a desire for redemption from sins from their past.
*Rebellion
*Rebellion: The character doesn't fit into the larger society.
*Pragmatism


===Complications===
===Complications===
*Enemy: Blueshift is still hunted by Project Genesis, and not everyone has forgiven her criminal past.
*Enemy
*Outsider: Blueshift's unease around normal people is often taken as disdain.
*Outsider


==History==
==History==
 
Jeanette ran away from home when she was sixteen, after the death of her father. She spent the next year avoiding the authorities and Project Genesis, by which she was eventually captured. She was rescued from Genesis by a vigilante known as Dark Disciple. Having nowhere else to go, she stayed with Dark Disciple for a number of months, and it was he who taught her martial arts (primarily a mixture of American kenpo, muay thai, and shotokai karate). She left Dark Disciple when she was approached by Master Sin, a morally ambiguous mastermind who told her that she could use her abilities to help humanity by leading his strike team. She stayed with Master Sin for several years, learning leadership skills as well as learning to use her own powers effectively in a team. She eventually became disillusioned with Master Sin's mysterious goals and violent methods, and she left his employ. The parting was cordial, and he allowed her to keep the specialized equipment he designed for her; she still uses the tactical visor. Seeking a way to salvage her life, Jeanette approached the FBI, offering to trade her knowledge of various criminal organizations in exchange for immunity from prosecution. After months of incarceration, the FBI accepted her offer, and Jeanette spent the next several weeks being debriefed. After she was released, she operated as an independent for a period of time before encountering Scanner, Stone, and Zero K. Finding that they had similar goals and compatible personalities, they formed Shadow Watch. Other than the members of her team, she has no friends, although she exchanges Christmas cards with Siege, who was also a member of Master Sin's strike team, and who now works for the FBI.
Jeanette ran away from home when she was sixteen, after the death of her father. She spent the next year avoiding the authorities and Project Genesis, by which she was eventually captured. She was rescued from Genesis by a vigilante known as Dark Disciple. Having nowhere else to go, she stayed with Dark Disciple for a number of months, and it was he who taught her martial arts (primarily a mixture of American kenpo, muay thai, and shotokai karate). She left Dark Disciple when she was approached by Master Sin, a morally ambiguous mastermind who told her that she could use her abilities to help humanity by leading his strike team. She stayed with Master Sin for several years, learning leadership skills as well as learning to use her own powers effectively in a team. She eventually became disillusioned with Master Sin's mysterious goals and violent methods, and she left his employ. The parting was cordial, and he allowed her to keep the specialized equipment he designed for her; she still uses the tactical visor.
 
Seeking a way to salvage her life, Jeanette approached the FBI, offering to trade her knowledge of various criminal organizations in exchange for immunity from prosecution. After months of incarceration, the FBI accepted her offer, and Jeanette spent the next several weeks being debriefed. After she was released, she operated as an independent for a period of time before encountering Scanner, Stone, and Zero K. Finding that they had similar goals and compatible personalities, they formed Shadow Watch. Other than the members of her team, she has no friends, although she exchanges Christmas cards with Siege, who was also a member of Master Sin's strike team, and who now works for the FBI.


==Powers and Abilities==
==Powers and Abilities==
 
Blueshift possesses the ability to think and move at superhuman speeds. Her strength and endurance are at least equal to peak human potential, and her hand-eye coordination and control over her body are well beyond human limits. Her biological processes are much more efficient than a normal human's, permitting her to extract nearly 100 percent of the caloric energy of what she eats and to exert herself for several hours before resting. She is capable of running faster than the speed of sound, and her brain is capable of processing information quickly enough to operate at this speed. While in the employ of Master Sin, Blueshift obtained a visor which uses millimeter-wave signals to scan and evaluate the structural integrity of physical objects. While leading Master Sin's strike team, she used this to ensure that the force used against her opponents was commensurate with their durability. Blueshift has experience leading teams of posthumans with aggressive personalities, and she is an expert tactician. She is proficient with a variety of hand-to-hand combat styles, but generally prefers the throws and joint-locks of aikido.
Blueshift possesses the ability to think and move at superhuman speeds. Her strength and endurance are at least equal to peak human potential, and her hand-eye coordination and control over her body are well beyond human limits. Her biological processes are much more efficient than a normal human's, permitting her to extract nearly 100 percent of the caloric energy of what she eats and to exert herself for several hours before resting. She is capable of running over 300 miles per hour, and her brain is capable of processing information quickly enough to operate at this speed.
 
While in the employ of Master Sin, Blueshift obtained a visor which uses millimeter-wave signals to scan and evaluate the structural integrity of physical objects. While leading Master Sin's strike team, she used this to ensure that the force used against her opponents was commensurate with their durability.
 
Blueshift has experience leading teams of posthumans with aggressive personalities, and she is an expert tactician. She is proficient with a variety of hand-to-hand combat styles, but generally prefers the throws and joint-locks of aikido.


==Summary==
==Summary==
 
Attributes 29 + Skills 8 + Gifts 4 + Powers 9 = 50 / 50
Attributes 37 + Skills 4 + Advantages 3 + Powers 19 = 63 / 63




Line 217: Line 188:
[[Category:Origin:Gifted]]
[[Category:Origin:Gifted]]
[[Category:Archetype:Rocket]]
[[Category:Archetype:Rocket]]
[[Category:Motivation:Guilt]]
[[Category:Motivation:Rebellion]]
[[Category:Motivation:Rebellion]]
[[Category:Motivation:Pragmatism]]
[[Category:Complication:Enemy]]
[[Category:Complication:Enemy]]
[[Category:Complication:Outsider]]
[[Category:Complication:Outsider]]
__NOTOC__
__NOTOC__

Revision as of 15:56, 6 February 2020

Speedster martial artist

Blueshift
Quotation   "Pay attention. A lot will happen in the next few seconds."
First Appearance   Dark Disciple #23, 1987
Real Name   Jeanette de Vries
Identity   Public ID
Player   NPC
Origin   Gifted
Archetype   Rocket
Team Affiliation   Shadow Watch
Base Of Operations   Chicago, IL, USA
Range Of Operations   Local

Description

Age   29 Nationality   American
Height   173 cm (5' 8") Hair   Black
Weight   58 kg (127 lbs) Eyes   Blue
Gender   Cis Female Sexuality   Bisexual

Jeanette is a lean woman in her late 20s, with short but stylishly cut black hair. Her presence can be unnerving, because unless she is actively engaged in some activity, she stands very, very still: the small movements that normal people make in order to balance themselves are made so quickly and precisely that she appears to be unnaturally immobile. She typically dresses in snug, stretchy clothing and sturdy boots.

Attributes

Agility 5
Brawn 3
Endurance 5
Presence 3
Reason 2
Power Level 5
Plot Points: 1
Character Points Spent: 50
Unspent Experience: 0

Skills

  • Athletics
  • Close Combat (+)
  • Investigation
  • Perception
  • Ranged Combat
  • Stealth
  • Survival

Gifts

  • Elusive
  • Lightning Strike
  • Master Plan
  • Team Player

Powers

  • Damage Resistance
Constant; Adept at avoiding attacks
  • Detect Damage Resistance
Standard action; Tactical Visor
  • Extra Actions
Quick action
  • Haste
Standard action; x32 multiplier
  • Radio Communication
Free action; Tactical Visor
  • Regeneration
Standard action
  • Super-agility
Constant
  • Super-reason
Constant
  • Super-running
Move action

Equipment

  • Cell Phone (PL 1)
  • Multi-tool (PL 1)

Movement

  Base Move     Double Move     All-out Move  
Run   13 km 26 km 78 km (47,000 km/h)
Swim   7 m 14 m 42 m (25 km/h)
Jump   2 m () ()

Personality

Jeanette is usually quiet and aloof. She does not enjoy or encourage what passes for polite conversation, and most people interpret her behavior as disdain. In fact, she finds the speed at which normal people interact almost unbearable, like sitting in freeway traffic, so she tries to limit her social interactions with others as much as possible. Of course, this only reinforces her feelings of isolation and her perception of herself as an outsider.

Motivations

  • Rebellion
  • Pragmatism

Complications

  • Enemy
  • Outsider

History

Jeanette ran away from home when she was sixteen, after the death of her father. She spent the next year avoiding the authorities and Project Genesis, by which she was eventually captured. She was rescued from Genesis by a vigilante known as Dark Disciple. Having nowhere else to go, she stayed with Dark Disciple for a number of months, and it was he who taught her martial arts (primarily a mixture of American kenpo, muay thai, and shotokai karate). She left Dark Disciple when she was approached by Master Sin, a morally ambiguous mastermind who told her that she could use her abilities to help humanity by leading his strike team. She stayed with Master Sin for several years, learning leadership skills as well as learning to use her own powers effectively in a team. She eventually became disillusioned with Master Sin's mysterious goals and violent methods, and she left his employ. The parting was cordial, and he allowed her to keep the specialized equipment he designed for her; she still uses the tactical visor. Seeking a way to salvage her life, Jeanette approached the FBI, offering to trade her knowledge of various criminal organizations in exchange for immunity from prosecution. After months of incarceration, the FBI accepted her offer, and Jeanette spent the next several weeks being debriefed. After she was released, she operated as an independent for a period of time before encountering Scanner, Stone, and Zero K. Finding that they had similar goals and compatible personalities, they formed Shadow Watch. Other than the members of her team, she has no friends, although she exchanges Christmas cards with Siege, who was also a member of Master Sin's strike team, and who now works for the FBI.

Powers and Abilities

Blueshift possesses the ability to think and move at superhuman speeds. Her strength and endurance are at least equal to peak human potential, and her hand-eye coordination and control over her body are well beyond human limits. Her biological processes are much more efficient than a normal human's, permitting her to extract nearly 100 percent of the caloric energy of what she eats and to exert herself for several hours before resting. She is capable of running faster than the speed of sound, and her brain is capable of processing information quickly enough to operate at this speed. While in the employ of Master Sin, Blueshift obtained a visor which uses millimeter-wave signals to scan and evaluate the structural integrity of physical objects. While leading Master Sin's strike team, she used this to ensure that the force used against her opponents was commensurate with their durability. Blueshift has experience leading teams of posthumans with aggressive personalities, and she is an expert tactician. She is proficient with a variety of hand-to-hand combat styles, but generally prefers the throws and joint-locks of aikido.

Summary

Attributes 29 + Skills 8 + Gifts 4 + Powers 9 = 50 / 50