The Crawling Chaos

First Appearance Tales Of Mystery #317, 1963
Real Name N/A
Identity Secret ID
Player NPC
Origin Alien
Archetype Mirror
Team Affiliation Solo
Base Of Operations Earth
Range Of Operations Global


Age Ageless Nationality N/A
Height N/A Hair Black/None
Weight N/A Eyes Red/Yellow
Gender Nonhuman Sexuality None

Chthyra is a psychic parasite from a reality in close proximity to our own which travels to our reality in its astral form. As such, it does not have a physical form in our reality. When Chthyra manifests in our reality, it usually takes the form of an oily black-skinned humanoid, a shapeless mass of hairlike tendrils of darkness, or something in between the two. Chthyra's astral form is only present until it manages to possess its host, after which its astral form inhabits the host's body.

Chthyra's host is always a child in their early teens. Within the dreams of its host, Chthyra may take any form at any time. These forms may be beautiful or terrifying or both, as Chthyra sees fit.


Agility 1
Brawn 1
Presence 7
Reason 3
Power Level 7
Endurance 2
  • Normal Lift: 25 kg (medium dog)
  • Max Lift: 55 kg (pony keg of beer)
  • Throw 25 kg: 1 m
  • Jump: 1 m
  • Max Effect: 56
  • Max Range: 3 km
  • Max Area: 18 m radius
  • Max Mass: 5,000 kg


  • Deception
  • Diplomacy
  • Manipulation (+)
  • Mental Combat
  • Perception
  • Performance


  • Linguist
  • Unsettling


Astral Travel
Move action, Self-only
Negated if Possession is broken
Standard action, Ranged, Area, Environmental
It's All In Your Mind
Constant, Self-only
Will re-form in six months if destroyed
Mental Resistance
Constant, Self-only
Mind Control
Standard action, Ranged, Area ×1,000, Mental
Req. physical or emotional proximity
Standard action, Ranged, Mental
Standard action, Ranged, Mental


Base Move All-out Move
Run 2 m 12 m (7 km/h)
Swim 1 m 6 m (4 km/h)
Jump Jump: 1 m


If Chthyra has any goals beyond its desire to feed, those goals are unknown. However, it is sentient, and it understands humanity and human languages. It "speaks" to and through its victims, but only to expand its influence. As such, any communication from Chthyra is typically in the form of threats, promises, or other statements intended to instill trust, fear, or hopelessness.


The character lives to seek out new places and new ideas.
The character has a visceral, perhaps even savage, nature.


Chthyra's true form is incomprehensible to the human mind.
Chthyra only has access to our reality through a host.


Chthyra is one of a number of entities which are older than humanity and which have preyed upon us throughout history. Chthyra is actually one of the least dangerous of these entities, as its means of entering our reality and the damage it may do are both quite limited.

Chthyra enters our reality by infecting the dreams of a troubled child, one whose nightmares are both frequent and particularly vivid. Once Chthyra successfully takes control of the dreams of its host, the child becomes a prisoner in their own body. From this haven, Chthyra reaches out to poison the dreams of those in emotional or physical proximity to the host, spreading outward and feeding from their nightmares. Once Chthyra's influence has spread from its host to a dozen or more victims, it can begin to control their waking minds as well as their dreams. If left unopposed, the waking nightmares will drive the victims mad, resulting in riots, mass suicides, multiple murders, and general chaos. The death toll may reach into the hundreds; small towns or settlements may be wiped out entirely.

If this process is allowed to reach its natural conclusion, Chthyra will be sated and will retreat from its host. The host will awake normally and ostensibly unharmed, remembering nothing of the experience.

Powers and Abilities

In its native reality, Chthyra can reshape matter according to its will and even create living beings from the fabric of its universe. In our universe, its powers are more limited. It cannot reshape matter on Earth, but it can alter the perceptions of other people, causing them to perceive completely convincing hallucinations.


Character Points Spent: 70
Unspent Experience: 0
Attributes 50 + Skills 7 + Gifts 2 + Powers 11 = 70 / 70