Chthyra

The Crawling Chaos

Chthyra
Quotation   "I love you, Mommy."
First Appearance   Tales Of Mystery #317, 1963
Real Name   N/A
Identity   Public ID
Player   Brandon Blackmoor
Team Affiliation   Solo
Base Of Operations   Earth
Range Of Operations   Global
Origin   Alien
Archetype   The Mirror

Appearance

Gender   Nonhuman Age   Ageless
Height   N/A Hair   Black/None
Weight   N/A Eyes   Red/Yellow

Chthyra is a psychic parasite from a reality in close proximity to our own which travels to our reality in its astral form. As such, it does not have a physical form in our reality. When Chthyra manifests in our reality, it usually takes the form of an oily black-skinned humanoid, a shapeless mass of hairlike tendrils of darkness, or something in between the two. Chthyra's astral form is only present until it manages to possess its host, after which its astral form inhabits the host's body.

Chthyra's host is always a child in their early teens. Within the dreams of its host, Chthyra may take any form at any time. These forms may be beautiful or terrifying or both, as Chthyra sees fit.

Attributes

Brawn
Agility
Reason
Perception
Willpower
Prowess
Accuracy

Chthyra has no physical body in our reality. It is a creature of pure, malevolent will.

Endurance: 12
Plot Points: 1

Character Points Spent: 72
Unspent Experience: 0

Powers

Amazing Movement
Negated if Possession is broken. (Astral Travel)
Communication
(Mind Link, Universal Translator)
Immortality
Will re-form in six months if destroyed.
Mind Shield
Possession
(Blackout, +1; Inhabit, +1)
Willpower Drain
(Target must be asleep, -1; Ranged, +1)
Illusion
(Illusory Damage, +1; It's All In Your Mind, -1)
Mind Control
(Mass Hypnosis, +1; Extra Range, +1; Emotional or physical proximity, +1)

Skills

  • Culture
  • Deception
    • Lying
  • Manipulation
    • Conversation
    • Seduction
  • Social
  • Stealth
  • Survival

Advantages

  • Unsettling

Movement

  Base Move     Double Move     All-out Move  
Run  
Swim  
Jump  

Personality

If Chthyra has any goals beyond its desire to feed, those goals are unknown. However, it is sentient, and it understands humanity and human languages. It "speaks" to and through its victims, but only to expand its influence. As such, any communication from Chthyra is typically in the form of threats, promises, or other statements intended to instill trust, fear, or hopelessness.

Motivations

  • Exploration: The character lives to seek out new places and new ideas.
  • Passion: The character has a visceral, perhaps even savage, nature.

Complications

  • Gruesome: Chthyra's true form is incomprehensible to the human mind.
  • Vulnerability: Chthyra only has access to our reality through a host.

History

Chthyra is one of a number of entities which are older than humanity and which have preyed upon us throughout history. Chthyra is actually one of the least dangerous of these entities, as its means of entering our reality and the damage it may do are both quite limited.

Chthyra enters our reality by infecting the dreams of a troubled child, one whose nightmares are both frequent and particularly vivid. Once Chthyra successfully takes control of the dreams of its host, the child becomes a prisoner in their own body. From this haven, Chthyra reaches out to poison the dreams of those in emotional or physical proximity to the host, spreading outward and feeding from their nightmares. Once Chthyra's influence has spread from its host to a dozen or more victims, it can begin to control their waking minds as well as their dreams. If left unopposed, the waking nightmares will drive the victims mad, resulting in riots, mass suicides, multiple murders, and general chaos. The death toll may reach into the hundreds; small towns or settlements may be wiped out entirely.

If this process is allowed to reach its natural conclusion, Chthyra will be sated and will retreat from its host. The host will awake normally and ostensibly unharmed, remembering nothing of the experience.

Summary

Attributes 21 + Skills 3 + Advantages 1 + Powers 48 = 72 / 72