Quotation
|
""
|
First Appearance
|
|
Real Name
|
|
Identity
|
Public ID
|
Player
|
NPC
|
Team Affiliation
|
FIST
|
Base Of Operations
|
[City Name]
|
Range Of Operations
|
National/Global with team
|
Origin
|
Natural
|
Archetype
|
Pawn
|
Description
Age
|
|
|
Nationality
|
|
Height
|
|
|
Hair
|
|
Weight
|
|
|
Eyes
|
|
Gender
|
Select a gender...
|
|
Sexuality
|
Select a sexuality...
|
Attributes
Brawn 3
|
Agility 3
|
Reason 2
|
Perception 2
|
Willpower 4
|
Prowess 3
|
Accuracy 4
|
|
Endurance: 7
Plot Points: 1
Character Points Spent: 33
Unspent Experience: 0
Advantages
Skills
- Athletics
- Combat
- Survival
Powers
Invulnerability 4
|
Armored Suit
|
Mind Shield 4
|
Armored Suit Helmet
|
Super Senses 2
|
Armored Suit Helmet (Infrared Vision, Night Vision)
|
Communication 1
|
Armored Suit Helmet (Radio)
|
|
Equipment
- Knife
- B&V HAW 12 Rifle
- Blast 4, +1 Accuracy (fires multiple rounds at target)
- M67 Fragmentation Grenade (EGLM on HAW 12)
- M7A2 CS Gas Grenade (EGLM on HAW 12)
- Blast 5 + Blindness 5, Exploding (poison)
Movement
|
Base Move
|
Double Move
|
All-out Move
|
Run
|
30 feet
|
60 feet
|
180 feet (20 mph)
|
Swim
|
6 feet
|
12 feet
|
36 feet (4 mph)
|
Jump
|
9 feet
|
9 feet
|
9 feet
|
Powers and Abilities
Heavy Hitters are an elite, heavily-armored team with the skills and equipment to handle the most extreme situations involving Super Talents. They are chosen from the best of the best among the ranks of FIST's Response Units. Heavy Hitters are charged with subduing, capturing, and arresting the most powerful and dangerous Super Talented criminals, especially those who have repeatedly evaded other federal and local law enforcement agencies. Although slow-moving in their protective body armor, they are unyielding and very difficult to take down in a fight. Once a unit of Heavy Hitters has its target in custody, they do not let that individual out of their sight until they have successfully transported and secured them in a detainment facility designed to hold Super Talents such as Crownpoint Supermax Federal Penitentiary.
Each Heavy Hitter is armed with a high-caliber Brand & Vorsh HAW (Heavy Assault Weapon) 12 fitted with an EGLM (Enhanced Grenade Launching Module). The HAW 12 uses the slightly dated but heavier caliber 7.62mm round in a 60 round magazine. The grenade launcher attachment uses 40mm HE (High Explosive) grenades although numerous grenade variants can be used such as phosphorous or gas. Their signature armored suits were designed by SCOPE to provide the highest level of protection from physical damage available. The HAW 12 is a big, heavy weapon that normally would have to be used like a MG (Machine Gun) mounted on a bipod by a person of average strength, but due to the supporting armor they wear, Heavy Hitters can carry it around like an assault rifle. Additionally, the density and structure of their helmets are specifically designed to provide protection from mind control attempts and other forms of mental attack.
Summary
Attributes 21 + Skills 0 + Advantages 1 + Powers 11 = 33 / 33