Ominous protector of Manhattan
- Character sheet: PDF
- Character Sheet Helper file (LibreOffice)
Quotation | "This is MY city." |
---|---|
First Appearance | Moonwolf #32, 1975 |
Real Name | Diggory "Diggs" Tyler |
Identity | Secret ID |
Player | NPC |
Origin | Gifted |
Archetype | Shadow |
Team Affiliation | Spookshow |
Base Of Operations | New York, NY, USA |
Range Of Operations | Local/Interplanetary with team |
Description
Age | 31 | Nationality | American | |
---|---|---|---|---|
Height | 173 cm (5' 8") | Hair | Bald (Brown) | |
Weight | 87 kg (192 lbs) | Eyes | Brown | |
Gender | Cis Male | Sexuality | Heterosexual |
Diggs Tyler is a handsome, bald, black man in his early thirties. He typically dresses in tailored suits or expensive casual wear in the latest style. When he adopts the persona of Grimknight, he wears a non-reflective black body suit, black full head mask, and sturdy black boots and gloves. Over this attire he wears a hooded cloak, the Mantle Of Arawn. In daylight the cloak appears to be pale grey, while at night the cloak is an opalescent white.
Attributes
Agility 3 |
Brawn 3 |
Endurance 5 |
Presence 5 |
Reason 3 |
Power Level 5 |
Power Level 4 during the day; Power Level 5 at night.
Plot Points: 1 |
Character Points Spent: 50 |
Unspent Experience: 0 |
Skills
- Close Combat
- Deception
- Diplomacy
- Investigation
- Manipulation
- Perception
- Ranged Combat
- Stealth (+)
Gifts
- Connected
- Utility Belt
Powers
- Alteration Resistance
- Constant
- Damage Resistance
- Constant
- Night Vision
- Free action
- Strike
- Standard action
- Super-lifting
- Constant
- Super-presence
- Constant
- Super-teleportation
- Move action; Mantle of Arawn
- Teleportation
- Move action; Mantle of Arawn
- Mass Teleportation
- Move action; Mantle of Arawn
Equipment
- Binoculars, Pocket Size (PL 1)
- Cell Phone (PL 1)
- Concealed Microphone (PL 1)
- Covert Surveillance Device (PL 1)
- Covert Tracking Device (PL 2)
- Digital Camera, Micro (PL 1)
- Flashlight (PL 1)
- Radio (PL 2)
- Handcuffs (PL 4)
Movement
Base Move | Double Move | All-out Move | |
---|---|---|---|
Run | 7 m | 14 m | 42 m (25 km/h) |
Swim | 3 m | 6 m | 18 m (11 km/h) |
Jump | 2 m | ||
Teleport | 1,300 m | 2,600 m | 4,700 km |
Personality
Diggs Tyler is friendly, engaging, and fun-loving. While he may come across as a bit of a Casanova when dealing with the opposite sex, he is never overbearing or disrespectful. He is the flame, not the moth. His years of working as a private investigator have made him skilled at forming a bond with people he's just met and getting them to open up to him. This has served him well in the District Attorney's Office. As Grimknight, Diggs is far less friendly, using his powerful presence and his skill at reading people to intimidate and interrogate suspected wrongdoers.
Motivations
- Justice
- The character seeks to ensure that misdeeds are met with appropriate punishment.
- Pragmatism
- The character believes that practical accomplishments are more important than ideas and philosophies.
Complications
- Enemy
- Organized crime families have good reason to hate Grimknight.
History
Diggs Tyler was a private investigator for several years while he worked his way through law school. (Most private investigators work either for insurance companies or lawyers, so this was a natural match.) After graduation, he became a prosecutor in the New York County District Attorney's Office, where he has served the borough of Manhattan with distinction. Tyler is a descendant of Gwynn Ap Nudd, King of the Faeries and the Otherworld (also called Annwn). He was not aware of his heritage until he was selected to be the next Knight of the Summerland due to the mysterious death of the previous Knight of the Summerland. However faint the blood connection may be, Tyler is a faerie by birthright, which permits him to wear and use the Mantle of Arawn, a powerful faerie artifact.
Powers and Abilities
During the day, Grimknight's strength and speed are at the peak of human potential, and his skin is tough enough to withstand small arms fire. At night he is even stronger and tougher, able to lift a loaded tanker truck overhead and withstand high explosives. In addition to his supernatural strength, speed, and toughness, Grimknight wears the Mantle of Arawn. The Mantle of Arawn is a faerie artifact which permits the wearer to bend space and teleport thousands of miles in an instant. Grimknight also carries a number of useful but ordinary pieces of equipment, such as binoculars, radio tracking devices, bugs, and digital recorders.
Summary
Attributes 30 + Skills 9 + Gifts 2 + Powers 9 = 50 / 50