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[[File:Karen_7.jpg|right|thumb|Karen 7]] | [[File:Karen_7.jpg|right|thumb|Karen 7]] | ||
*Character sheet: [[Media:Karen_7_BBCSH_3. | *Character sheet: [[Media:Karen_7_BBCSH_3.25.pdf|PDF]] | ||
*[[Media:Karen_7_BBCSH_3. | *[[Media:Karen_7_BBCSH_3.25.ods|Character Sheet Helper file]] ([https://www.libreoffice.org/ LibreOffice]) | ||
{| | {| | ||
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|- class="bb3_tr" | |- class="bb3_tr" | ||
! align="left" | Age | ! align="left" | Age | ||
| | | 16 | ||
|| | || | ||
! align="left" | Nationality | ! align="left" | Nationality | ||
| | | American | ||
|- class="bb3_tr" | |- class="bb3_tr" | ||
! align="left" | Height | ! align="left" | Height | ||
| | | 155 cm (5' 1") | ||
|| | || | ||
! align="left" | Hair | ! align="left" | Hair | ||
Line 63: | Line 63: | ||
|| | || | ||
! align="left" | Sexuality | ! align="left" | Sexuality | ||
| | | None | ||
|} | |} | ||
Karen 7 appears to be a female human of approximately 16, but she is actually a sentient machine. | Karen 7 appears to be a female human of approximately 16, but she is actually a sentient machine. She has porcelain skin, short blonde hair, and blue eyes. | ||
==Attributes== | ==Attributes== | ||
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|} | |} | ||
*Normal Lift: 55 t (loaded tanker truck) | |||
*Max Lift: 170 t (locomotive) | |||
*Throws (25 kg): 3,500 m | |||
*Max Range: 100 m | |||
*Max Area: 10 m radius | |||
==Skills== | ==Skills== | ||
*Computing (+) | *Computing (+) | ||
*Hand-to-hand Combat | |||
*Perception | *Perception | ||
*Ranged Combat | *Ranged Combat | ||
Line 110: | Line 108: | ||
==Powers== | ==Powers== | ||
;<nowiki>Damage Resistance</nowiki> | ;<nowiki>Damage Resistance</nowiki> | ||
:Constant | :Constant, Self-only | ||
;<nowiki>Environmental Immunity</nowiki> | ;<nowiki>Environmental Immunity</nowiki> | ||
:Constant | :Constant, Self-only | ||
;<nowiki>Hyperacuity</nowiki> | ;<nowiki>Hyperacuity</nowiki> | ||
:Free action | :Free action, Self-only | ||
;<nowiki>Immortality</nowiki> | ;<nowiki>Immortality</nowiki> | ||
:Constant | :Constant, Self-only | ||
;<nowiki>Radio Communication</nowiki> | ;<nowiki>Radio Communication</nowiki> | ||
:Free action | :Free action, Self-only | ||
;<nowiki>Speak With Objects</nowiki> | ;<nowiki>Speak With Objects</nowiki> | ||
:Standard action | :Standard action, Self-only | ||
:Computers only | |||
;<nowiki>Strike</nowiki> | ;<nowiki>Strike</nowiki> | ||
:Standard action | :Standard action, Hand-to-hand, Normal | ||
;<nowiki>Super-agility</nowiki> | ;<nowiki>Super-agility</nowiki> | ||
:Constant | :Constant, Self-only | ||
;<nowiki>Super-lifting</nowiki> | ;<nowiki>Super-lifting</nowiki> | ||
:Constant | :Constant, Self-only | ||
;<nowiki>Super-reason</nowiki> | ;<nowiki>Super-reason</nowiki> | ||
:Constant | :Constant, Self-only | ||
==Movement== | ==Movement== | ||
Line 155: | Line 152: | ||
==Personality== | ==Personality== | ||
Karen 7 lacks the skills to handle everyday emotions. When faced with a complex emotional issue, she seems cold and uncaring to those around her. Most people can pick up on this easily. However, Karen will protect and defend anyone she deems a friend or with whom has what she thinks is an emotional tie. She doesn't really have a way of showing emotional attachment and thinks this is the best way. In combat Karen is extremely focused on the target at hand, normally picking out the greatest apparent threat. | Karen 7 lacks the skills to handle everyday emotions. When faced with a complex emotional issue, she seems cold and uncaring to those around her. Most people can pick up on this easily. However, Karen will protect and defend anyone she deems a friend or with whom she has what she thinks is an emotional tie. She doesn't really have a way of showing emotional attachment and thinks this is the best way. In combat Karen is extremely focused on the target at hand, normally picking out the greatest apparent threat. | ||
She also makes what she sees as the most logical decision based on various victory conditions. This is often misunderstood as being cold or amoral. She is willing to sacrifice a few to save many. | |||
===Motivations=== | ===Motivations=== | ||
;Exploration | ;Exploration | ||
:The character lives to seek out new places and new ideas. | |||
;Serenity | ;Serenity | ||
:The character seeks freedom from the mistakes or tragedies of their past. | |||
===Complications=== | ===Complications=== | ||
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==History== | ==History== | ||
Karen 7 (along with Karens 1 through 6) was created by Doctor Herbert West, a brilliant if somewhat unbalanced inventor and engineer, who was well known as a weapon designer for both the government and a number of paranormals during the 1960s through the 1990s. The Karen units were based on a military prototype West had been developing in the mid-1990s. The unfortunate death of West's daughter in 1996 in an automobile accident marked the end of West's professional career. He withdrew from the world and devoted the remainder of his life to the Karen Project: an attempt to create a perfect, immortal receptacle for Karen West's stored memories and personality. | Karen 7 (along with Karens 1 through 6) was created by Doctor Herbert West, a brilliant if somewhat unbalanced inventor and engineer, who was well known as a weapon designer for both the government and a number of paranormals during the 1960s through the 1990s. The Karen units were based on a military prototype West had been developing in the mid-1990s. The unfortunate death of West's daughter in 1996 in an automobile accident marked the end of West's professional career. He withdrew from the world and devoted the remainder of his life to the Karen Project: an attempt to create a perfect, immortal receptacle for Karen West's stored memories and personality. | ||
Unfortunately, Dr. West died before accomplishing that goal. When Karen 7 woke up, she was alone in a burned-out laboratory that had been abandoned for months, with no knowledge of where or who she was. Since then, Karen 7 has roamed the world, learning about humanity and trying to find a place where she belongs. | |||
==Powers and Abilities== | ==Powers and Abilities== | ||
Like her predecessors, Karen 7 was created using an experimental skeletal combat chassis, composed primarily of | Like her predecessors, Karen 7 was created using an experimental skeletal combat chassis, composed primarily of titanium alloys with some carbon fiber structural members. Her systems give Karen 7 strength and speed well beyond anything attainable by human beings. In addition, she possesses an array of enhanced senses, enabling her to perceive wavelengths of light above and below those visible to humans. | ||
As a synthetic being, Karen 7 is immune to most environmental hazards which would endanger a human being. She is unaffected by heat, cold, poisons, pathogens, radiation, and vacuum. | |||
Karen 7 has been programmed with hundreds of human languages, some of which are extinct. | |||
==Summary== | ==Summary== | ||
Attributes 29 + Skills 7 + Gifts 4 + Powers 10 = 50 / 50 | Character Points Spent: 50<br /> | ||
Unspent Experience: 0<br /> | |||
Attributes 29 + Skills 7 + Gifts 4 + Powers 10 + Modifiers 0 = 50 / 50 | |||
{{DEFAULTSORT:Karen 7}} | |||
[[Category:Kalos Universe]] | [[Category:Kalos Universe]] | ||
[[Category | [[Category:United States]] | ||
[[Category | [[Category:National/Interplanetary with team]] | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Heroes]] | [[Category:Heroes]] | ||
Line 185: | Line 195: | ||
[[Category:Motivation:Serenity]] | [[Category:Motivation:Serenity]] | ||
[[Category:Complication:Enemy]] | [[Category:Complication:Enemy]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 07:11, 10 September 2020
One little war machine trying to find her place in the world
- Character sheet: PDF
- Character Sheet Helper file (LibreOffice)
Quotation | "Waffles are an excellent source of energy and raw materials." |
---|---|
First Appearance | Legacies #1, 2011 |
Real Name | Karen 7 |
Identity | Secret ID |
Player | NPC |
Origin | Artificial |
Archetype | Calculator |
Team Affiliation | New Justifiers |
Base Of Operations | United States |
Range Of Operations | National/Interplanetary with team |
Description
Age | 16 | Nationality | American | |
---|---|---|---|---|
Height | 155 cm (5' 1") | Hair | Blonde | |
Weight | 125 kg (275 lbs) | Eyes | Blue | |
Gender | Inorganic | Sexuality | None |
Karen 7 appears to be a female human of approximately 16, but she is actually a sentient machine. She has porcelain skin, short blonde hair, and blue eyes.
Attributes
Agility 3 |
Brawn 3 |
Endurance 6 |
Presence 2 |
Reason 3 |
Power Level 6 |
- Normal Lift: 55 t (loaded tanker truck)
- Max Lift: 170 t (locomotive)
- Throws (25 kg): 3,500 m
- Max Range: 100 m
- Max Area: 10 m radius
Skills
- Computing (+)
- Hand-to-hand Combat
- Perception
- Ranged Combat
- Science (+)
Gifts
- Indefatigable
- Linguist
- Mental Calculator
- Perfect Recall
Powers
- Damage Resistance
- Constant, Self-only
- Environmental Immunity
- Constant, Self-only
- Hyperacuity
- Free action, Self-only
- Immortality
- Constant, Self-only
- Radio Communication
- Free action, Self-only
- Speak With Objects
- Standard action, Self-only
- Computers only
- Strike
- Standard action, Hand-to-hand, Normal
- Super-agility
- Constant, Self-only
- Super-lifting
- Constant, Self-only
- Super-reason
- Constant, Self-only
Movement
Base Move | Double Move | All-out Move | |
---|---|---|---|
Run | 7 m | 14 m | 42 m (25 km/h) |
Swim | 3 m | 6 m | 18 m (11 km/h) |
Jump | 2 m |
Personality
Karen 7 lacks the skills to handle everyday emotions. When faced with a complex emotional issue, she seems cold and uncaring to those around her. Most people can pick up on this easily. However, Karen will protect and defend anyone she deems a friend or with whom she has what she thinks is an emotional tie. She doesn't really have a way of showing emotional attachment and thinks this is the best way. In combat Karen is extremely focused on the target at hand, normally picking out the greatest apparent threat.
She also makes what she sees as the most logical decision based on various victory conditions. This is often misunderstood as being cold or amoral. She is willing to sacrifice a few to save many.
Motivations
- Exploration
- The character lives to seek out new places and new ideas.
- Serenity
- The character seeks freedom from the mistakes or tragedies of their past.
Complications
- Enemy
- Karen 7 is pursued by Karen X, her predecessor.
History
Karen 7 (along with Karens 1 through 6) was created by Doctor Herbert West, a brilliant if somewhat unbalanced inventor and engineer, who was well known as a weapon designer for both the government and a number of paranormals during the 1960s through the 1990s. The Karen units were based on a military prototype West had been developing in the mid-1990s. The unfortunate death of West's daughter in 1996 in an automobile accident marked the end of West's professional career. He withdrew from the world and devoted the remainder of his life to the Karen Project: an attempt to create a perfect, immortal receptacle for Karen West's stored memories and personality.
Unfortunately, Dr. West died before accomplishing that goal. When Karen 7 woke up, she was alone in a burned-out laboratory that had been abandoned for months, with no knowledge of where or who she was. Since then, Karen 7 has roamed the world, learning about humanity and trying to find a place where she belongs.
Powers and Abilities
Like her predecessors, Karen 7 was created using an experimental skeletal combat chassis, composed primarily of titanium alloys with some carbon fiber structural members. Her systems give Karen 7 strength and speed well beyond anything attainable by human beings. In addition, she possesses an array of enhanced senses, enabling her to perceive wavelengths of light above and below those visible to humans.
As a synthetic being, Karen 7 is immune to most environmental hazards which would endanger a human being. She is unaffected by heat, cold, poisons, pathogens, radiation, and vacuum.
Karen 7 has been programmed with hundreds of human languages, some of which are extinct.
Summary
Character Points Spent: 50
Unspent Experience: 0
Attributes 29 + Skills 7 + Gifts 4 + Powers 10 + Modifiers 0 = 50 / 50