Shade

Spirit Of Vengeance

Shade
Quotation "O heart! heart! heart! O the bleeding drops of red..."
First Appearance Unknowable #10, 2013
Real Name Shade
Identity Secret ID
Player NPC
Origin Altered
Archetype Elemental
Team Affiliation Para-Goners
Base Of Operations Atlanta, GA, USA
Range Of Operations Local

Description

Age N/A Nationality None
Height 178 cm (5' 10") (approx) Hair None
Weight N/A Eyes White
Gender Androgynous Sexuality None

The Redeemed are protected by a mysterious entity which calls itself the Shade. It appears as a lean and muscular humanoid, often in a physically distorted pose, but the Shade itself has no physical substance. Incorporeal, it can only interact with the world and other people by possessing a willing human being. All the Redeemed are eager to be possessed by the Shade, which they consider to be the Holy Spirit.

Attributes

Agility 3
Brawn 1
Endurance 6
Presence 7
Reason 2
Power Level 7
  • Normal Lift: 25 kg (medium dog)
  • Max Lift: 55 kg (pony keg of beer)
  • Throws (25 kg): 1 m
  • Max Range: 1 km
  • Max Area: 100 m radius

Skills

  • Mental Combat (+)
  • Perception (+)
  • Stealth

Gifts

  • Linguist
  • Minions
  • Sense Auras
  • Tenacious
  • Unsettling

Powers

Blindsight
Free action, Self-only
Environmental Immunity
Constant, Self-only
Flight
Move action, Self-only
Force Field
Quick action, Self-only
Can only be used when possessing someone
Immortality
Constant, Self-only
Intangibility
Quick action, Self-only
Permanent, Cannot be used on others
Mental Resistance
Constant, Self-only
Mind Blast
Standard action, Ranged, Mental
Can only be used when possessing someone
Possession
Standard action, Ranged, Mental
Inhabit
Telepathy
Standard action, Ranged, Mental

Movement

Base Move Double Move All-out Move
Run 7 m 14 m 42 m (25 km/h)
Swim 3 m 6 m 18 m (11 km/h)
Jump 1 m
Fly 7 m 14 m 42 m (25 km/h)

Personality

The Shade can speak even outside of a host, but its confusing utterances evoke only death, destruction, loss, and fear. Members of the Redeemed “interpret” the Shade’s words to provide guidance for the community, and interpretations which are later vindicated by events elevate the individual in the eyes of the cult.

Motivations

Serenity
The character seeks freedom from the mistakes or tragedies of their past.
Vengeance
The character seeks revenge for some past wrong done to them or their loved ones.

History

The Shade is a psychic gestalt made up of the combined minds of the first 106 victims of Paragon's rampage years ago. No one has ever studied the Shade, but scientists researching psychic powers in the posthuman age theorize that psyches can combine to form gestalts according to certain patterns which create stability. These theoretical stable gestalts are numbered in a way similar to the periodic table, assigned a "Psychic Number" equal to the number of minds in the gestalt, and referred to by the atomic element which corresponds to their number. Thus, a single person's mind is a Hydrogestalt, two minds working together is a Heliogestalt, and so on. If a researcher were able to count the Shade's 106 combined psyches (a Seaborgestalt, far higher than any other gestalt ever recorded or theorized), this complex theory would be vindicated. It is hard to say why the Shade stabilized at this unusual number; it's possible that larger gestalts could be formed by even greater and faster trauma than Paragon was able to inflict.

Powers and Abilities

When the Para-Goners run afoul of one of the other factions in the ruins, or whenever someone tries to leave the cult, the Shade enters a host and uses its prodigious psychic powers to protect the Redeemers and their interests. Specifically, the Shade can contact other minds, overwhelming them with the memories of its constituent psyches as they died at Paragon’s hand. This mental contact causes debilitation, paralysis, and death.

Summary

Character Points Spent: 60
Unspent Experience: 0
Attributes 39 + Skills 5 + Gifts 5 + Powers 10 + Modifiers 1 = 60 / 60