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''[[Ticktockman]]'s Hired Henchmen'' | ''[[Ticktockman]]'s Hired Henchmen'' | ||
*Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_3. | *Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_3.13.pdf|PDF]] | ||
*[[Media:Ticktockman_Minuteman_BBCSH_3. | *[[Media:Ticktockman_Minuteman_BBCSH_3.13.ods|Character Sheet Helper file]] ([https://www.libreoffice.org/ LibreOffice]) | ||
{| | {| | ||
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*Stealth | *Stealth | ||
*Survival | *Survival | ||
==Powers== | ==Powers== | ||
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;Sporting Rifle (PL 2) | ;Sporting Rifle (PL 2) | ||
:two-handed, bonus die if attacker does not move | :two-handed, bonus die if attacker does not move | ||
==Movement== | ==Movement== | ||
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| align="right" | 1 m | | align="right" | 1 m | ||
|} | |} | ||
===Motivations=== | ===Motivations=== | ||
;Materialism | ;Materialism | ||
==History== | ==History== | ||
Ticktockman's Minutemen are just hired thugs. Most have criminal records. | Ticktockman's Minutemen are just hired thugs. Most have criminal records. | ||
==Summary== | ==Summary== | ||
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[[Category:Range:National]] | [[Category:Range:National]] | ||
[[Category:People]] | [[Category:People]] | ||
[[Category:Villains]] | |||
[[Category:Ticktockman's Minutemen]] | |||
[[Category:Origin:Equipped]] | [[Category:Origin:Equipped]] | ||
[[Category:Archetype:Pawn]] | [[Category:Archetype:Pawn]] |
Revision as of 20:38, 10 February 2020
Ticktockman's Hired Henchmen
- Character sheet: PDF
- Character Sheet Helper file (LibreOffice)
First Appearance | Astonishing Outsiders #281, 1991 |
---|---|
Identity | Secret ID |
Player | NPC |
Origin | Equipped |
Archetype | Pawn |
Team Affiliation | Ticktockman's Minutemen |
Base Of Operations | New Orleans, LA, USA |
Range Of Operations | National |
Description
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.
Attributes
Agility 1 |
Brawn 2 |
Endurance 2 |
Presence 2 |
Reason 1 |
Power Level 3 |
Plot Points: 1 |
Character Points Spent: 20 |
Unspent Experience: 0 |
Skills
- Athletics
- Close Combat
- Ranged Combat
- Stealth
- Survival
Powers
- Haste
- Standard action; x8 multiplier
- Intangibility
- Quick action; “Out of phase” with the timestream
- Strike
- Standard action; Compressed-time punch
- Super-running
- Move action
Equipment
- Heavy Ballistic Armor (PL 3)
- not concealable
- Sporting Rifle (PL 2)
- two-handed, bonus die if attacker does not move
Movement
Base Move | Double Move | All-out Move | |
---|---|---|---|
Run | 13 m | 26 m | 78 m (47 km/h) |
Swim | 1 m | 2 m | 6 m (4 km/h) |
Jump | 1 m |
Motivations
- Materialism
History
Ticktockman's Minutemen are just hired thugs. Most have criminal records.
Summary
Attributes 11 + Skills 5 + Gifts 0 + Powers 4 = 20 / 20