Ticktockman Minuteman: Difference between revisions

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''[[Ticktockman]]'s Hired Henchmen''
''[[Ticktockman]]'s Hired Henchmen''


*Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_3.12.pdf|PDF]]
*Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_3.13.pdf|PDF]]
*[[Media:Ticktockman_Minuteman_BBCSH_3.12.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice])
*[[Media:Ticktockman_Minuteman_BBCSH_3.13.ods|Character Sheet Helper file]] ([https://www.libreoffice.org/ LibreOffice])


{|
{|
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*Stealth
*Stealth
*Survival
*Survival
==Gifts==


==Powers==
==Powers==
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;Sporting Rifle (PL 2)
;Sporting Rifle (PL 2)
:two-handed, bonus die if attacker does not move
:two-handed, bonus die if attacker does not move
==Vehicles==


==Movement==
==Movement==
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| align="right" | 1 m
| align="right" | 1 m
|}
|}
==Personality==


===Motivations===
===Motivations===
;Materialism
;Materialism
===Complications===


==History==
==History==
Ticktockman's Minutemen are just hired thugs. Most have criminal records.
Ticktockman's Minutemen are just hired thugs. Most have criminal records.
==Powers and Abilities==


==Summary==
==Summary==
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[[Category:Range:National]]
[[Category:Range:National]]
[[Category:People]]
[[Category:People]]
    [[Category:Villains]]
 
    [[Category:Ticktockman's Minutemen]]
[[Category:Villains]]
 
[[Category:Ticktockman's Minutemen]]
[[Category:Origin:Equipped]]
[[Category:Origin:Equipped]]
[[Category:Archetype:Pawn]]
[[Category:Archetype:Pawn]]

Revision as of 20:38, 10 February 2020

Ticktockman's Hired Henchmen

First Appearance Astonishing Outsiders #281, 1991
Identity Secret ID
Player NPC
Origin Equipped
Archetype Pawn
Team Affiliation Ticktockman's Minutemen
Base Of Operations New Orleans, LA, USA
Range Of Operations National

Description

A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.

Attributes

Agility 1
Brawn 2
Endurance 2
Presence 2
Reason 1
Power Level 3
Plot Points: 1
Character Points Spent: 20
Unspent Experience: 0

Skills

  • Athletics
  • Close Combat
  • Ranged Combat
  • Stealth
  • Survival

Powers

Haste
Standard action; x8 multiplier
Intangibility
Quick action; “Out of phase” with the timestream
Strike
Standard action; Compressed-time punch
Super-running
Move action

Equipment

Heavy Ballistic Armor (PL 3)
not concealable
Sporting Rifle (PL 2)
two-handed, bonus die if attacker does not move

Movement

Base Move Double Move All-out Move
Run 13 m 26 m 78 m (47 km/h)
Swim 1 m 2 m 6 m (4 km/h)
Jump 1 m

Motivations

Materialism

History

Ticktockman's Minutemen are just hired thugs. Most have criminal records.

Summary

Attributes 11 + Skills 5 + Gifts 0 + Powers 4 = 20 / 20