Ticktockman Minuteman: Difference between revisions

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''Ticktockman's hired henchmen''
''[[Ticktockman|Ticktockman]]'s hired henchmen''


*Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_3.25.pdf|PDF]]
[[File:Ticktockman_Minuteman.jpg|right|thumb|Ticktockman Minuteman]]
*[[Media:Ticktockman_Minuteman_BBCSH_3.25.ods|Character Sheet Helper file]] ([https://www.libreoffice.org/ LibreOffice])
*Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_4.05.pdf|PDF]]
*Reference sheet: [[Media:Ticktockman_Minuteman_Reference_BBCSH_4.05.pdf|PDF]]
*[[Media:Ticktockman_Minuteman_BBCSH_4.05.ods|Character Sheet Helper file]] ([https://www.libreoffice.org/ LibreOffice])


{|
{|
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! align="left" | First Appearance
! align="left" | First Appearance
| Astonishing Outsiders #281, 1991
| Astonishing Outsiders #281, 1991
|- class="bb3_tr"
! align="left" | Real Name
|
|- class="bb3_tr"  
|- class="bb3_tr"  
! align="left" | Identity
! align="left" | Identity
Line 32: Line 37:


==Description==
==Description==
{|
|- class="bb3_tr"
! align="left" | Age
|
||
! align="left" | Nationality
|
|- class="bb3_tr"
! align="left" | Height
|
||
! align="left" | Hair
|
|- class="bb3_tr"
! align="left" | Weight
|
||
! align="left" | Eyes
|
|- class="bb3_tr"
! align="left" | Gender
|
||
! align="left" | Sexuality
|
|}


A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.
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|- class="bb3_rating_02"  
|- class="bb3_rating_02"  
| Brawn 2
| Brawn 2
|- class="bb3_rating_02"
| Endurance 2
|- class="bb3_rating_02"  
|- class="bb3_rating_02"  
| Presence 2
| Presence 2
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|- class="bb3_rating_03"  
|- class="bb3_rating_03"  
| Power Level 3
| Power Level 3
|- class="bb3_rating_00"
| Endurance 3
|- class="bb3_rating_scale"  
|- class="bb3_rating_scale"  
! class="bb3_rating_scale" |  
! class="bb3_rating_scale" |  
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*Normal Lift: 55 kg (pony keg of beer)
*Normal Lift: 55 kg (pony keg of beer)
*Max Lift: 120 kg (heavy adult)
*Max Lift: 110 kg (heavy adult)
*Throws (25 kg): 2 m
*Throw 25 kg: 2 m
*Jump: 1 m


*Max Range: 10 m
*Max Effect: 6
*Max Area: 1 m radius
*Max Range: 32 m
*Max Area: 2 m radius
*Max Mass: 110 kg


==Skills==
==Skills==
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;<nowiki>Haste</nowiki>
;<nowiki>Haste</nowiki>
:Standard action, Self-only
:Standard action, Self-only
:x80 multiplier
:×32 multiplier
;<nowiki>Intangibility</nowiki>
;<nowiki>Intangibility</nowiki>
:Quick action, Self-only
:Quick action, Self-only
Line 78: Line 112:
:Standard action, Hand-to-hand, Normal
:Standard action, Hand-to-hand, Normal
:Compressed-time punch
:Compressed-time punch
;<nowiki>Super-running</nowiki>
;<nowiki>Super Running</nowiki>
:Move action, Self-only
:Move action, Self-only


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;Heavy Ballistic Armor (PL 3)
;Heavy Ballistic Armor (PL 3)
:not concealable
:not concealable
;Sporting Rifle (PL 2)
;Sporting Rifle (PL 3)
:two-handed, bonus die if attacker does not move
:two-handed, -3 penalty if attacker moves


==Movement==
==Movement==
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! align="left" |  
! align="left" |  
! align="center" | Base Move
! align="center" | Base Move
! align="center" | Double Move
! align="center" | All-out Move
! align="center" | All-out Move
|- class="bb3_tr"  
|- class="bb3_tr"  
! align="left" | Run
! align="left" | Run
| align="right" | 13 m
| align="right" | 13 m
| align="right" | 26 m
| align="right" | 78 m (47 km/h)
| align="right" | 78 m (47 km/h)
|- class="bb3_tr"  
|- class="bb3_tr"  
! align="left" | Swim
! align="left" | Swim
| align="right" | 1 m
| align="right" | 1 m
| align="right" | 2 m
| align="right" | 6 m (4 km/h)
| align="right" | 6 m (4 km/h)
|- class="bb3_tr"  
|- class="bb3_tr"  
! align="left" | Jump
! align="left" | Jump
| align="right" | 1 m
| align="right" | Jump: 1 m
|}
|}


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;Materialism
;Materialism
:The character wants to amass great wealth.
:The character wants to amass great wealth.
===Complications===
;Wanted
:Ticktockman's Minutemen are just hired thugs. Most have criminal records.


==History==
==History==
Ticktockman's Minutemen are just hired thugs. Most have criminal records.
Ticktockman's Minutemen are just hired thugs. Most have criminal records.


==Powers and Abilities==
==Powers and Abilities==
Ticktockman's Minutemen are all fluent in American English. Individual Minutemen may be fluent in additional languages.
Ticktockman's Minutemen are all fluent in American English. Individual Minutemen may be fluent in additional languages.


==Summary==
==Summary==
Character Points Spent: 20<br />
Character Points Spent: 19<br />
Unspent Experience: 0<br />
Unspent Experience: 41<br />
Attributes 11 + Skills 4 + Gifts 0 + Powers 5 + Modifiers 0 = 20 / 20
Attributes 10 + Skills 4 + Gifts 0 + Powers 5 = 19 / 60


{{DEFAULTSORT:Ticktockman Minuteman}}
{{DEFAULTSORT:Ticktockman Minuteman}}
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[[Category:Archetype:Pawn]]
[[Category:Archetype:Pawn]]
[[Category:Motivation:Materialism]]
[[Category:Motivation:Materialism]]
[[Category:Complication:Wanted]]
__NOTOC__
__NOTOC__

Revision as of 16:22, 24 March 2022

Ticktockman's hired henchmen

File:Ticktockman Minuteman.jpg
Ticktockman Minuteman
First Appearance Astonishing Outsiders #281, 1991
Real Name
Identity Secret ID
Player NPC
Origin Equipped
Archetype Pawn
Team Affiliation Ticktockman's Minutemen
Base Of Operations New Orleans, LA, USA
Range Of Operations National

Description

Age Nationality
Height Hair
Weight Eyes
Gender Sexuality

A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.

Attributes

Agility 1
Brawn 2
Presence 2
Reason 1
Power Level 3
Endurance 3
  • Normal Lift: 55 kg (pony keg of beer)
  • Max Lift: 110 kg (heavy adult)
  • Throw 25 kg: 2 m
  • Jump: 1 m
  • Max Effect: 6
  • Max Range: 32 m
  • Max Area: 2 m radius
  • Max Mass: 110 kg

Skills

  • Athletics
  • Hand-to-hand Combat
  • Ranged Combat
  • Stealth

Powers

Extra Actions
Quick action, Self-only
Haste
Standard action, Self-only
×32 multiplier
Intangibility
Quick action, Self-only
"Out of phase" with the timestream
Strike
Standard action, Hand-to-hand, Normal
Compressed-time punch
Super Running
Move action, Self-only

Equipment

Heavy Ballistic Armor (PL 3)
not concealable
Sporting Rifle (PL 3)
two-handed, -3 penalty if attacker moves

Movement

Base Move All-out Move
Run 13 m 78 m (47 km/h)
Swim 1 m 6 m (4 km/h)
Jump Jump: 1 m

Motivations

Materialism
The character wants to amass great wealth.

Complications

Wanted
Ticktockman's Minutemen are just hired thugs. Most have criminal records.

History

Ticktockman's Minutemen are just hired thugs. Most have criminal records.


Powers and Abilities

Ticktockman's Minutemen are all fluent in American English. Individual Minutemen may be fluent in additional languages.


Summary

Character Points Spent: 19
Unspent Experience: 41
Attributes 10 + Skills 4 + Gifts 0 + Powers 5 = 19 / 60