Ticktockman Minuteman: Difference between revisions

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''[[Ticktockman]]'s Hired Henchmen''
''[[Ticktockman]]'s Hired Henchmen''


[[File:Ticktockman_Minuteman.jpg|right|thumb|Minuteman]]
[[File:Ticktockman_Minuteman.jpg|right|thumb|Ticktockman Minuteman]]
*<!-- do not change this line -->Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_2.05.pdf|PDF]], [http://wiki.kaloscomics.com/wiki_sheet_accessible.php?character={{FULLPAGENAMEE}} accessible] , [http://wiki.kaloscomics.com/wiki_sheet_three_column.php?character={{FULLPAGENAMEE}} 3-column]
*Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_3.12.pdf|PDF]]
*[[Media:Ticktockman_Minuteman_BBCSH_2.05.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice])
*[[Media:Ticktockman_Minuteman_BBCSH_3.12.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice])


{|
{|
|-
|- class="bb3_tr"
! align="left" | First Appearance&#160;&#160;
! align="left" | First Appearance
| [[Astonishing Outsiders]] #281, 1991
| Astonishing Outsiders #281, 1991
|-
|- class="bb3_tr"
! align="left" | Identity&#160;&#160;
! align="left" | Identity
| Secret ID
| Secret ID
|-
|- class="bb3_tr"
! align="left" | Player&#160;&#160;
! align="left" | Player
| NPC
| NPC
|}
|- class="bb3_tr"
 
! align="left" | Origin
{|
| Equipped
|-
|- class="bb3_tr"
! align="left" | Team Affiliation&#160;&#160;
! align="left" | Archetype
| Pawn
|- class="bb3_tr"
! align="left" | Team Affiliation
| Ticktockman's Minutemen
| Ticktockman's Minutemen
|-
|- class="bb3_tr"
! align="left" | Base Of Operations&#160;&#160;
! align="left" | Base Of Operations
| New Orleans, LA, USA
| New Orleans, LA, USA
|-
|- class="bb3_tr"
! align="left" | Range Of Operations&#160;&#160;
! align="left" | Range Of Operations
| National
| National
|}
|}


{|
==Description==
|-
! align="left" | Origin&#160;&#160;
| Equipped
|-
! align="left" | Archetype&#160;&#160;
| Pawn
|}


==Description==
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When his time belt is active, the clock hands spin furiously, and his outline and features appear blurry and indistinct.


==Attributes==
==Attributes==
{|
{|
|- class="rating_02"  
|- class="bb3_rating_01"
| Agility 1
|- class="bb3_rating_02"  
| Brawn 2
| Brawn 2
|- class="rating_02"  
|- class="bb3_rating_02"  
| Agility 2
| Endurance 2
|- class="rating_02"  
|- class="bb3_rating_02"  
| Reason 2
| Presence 2
|- class="rating_02"  
|- class="bb3_rating_01"  
| Perception 2
| Reason 1
|- class="rating_02"
|- class="bb3_rating_03"  
| Willpower 2
| Power Level 3
|- class="rating_03"
|- class="bb3_rating_scale"  
| Prowess 3
! class="bb3_rating_scale" |  
|- class="rating_03"  
| Accuracy 3
|- class="rating_scale"  
! class="rating_scale" |  
|}
|}


===Endurance: 4<br />Plot Points: 1===
{|
 
|- class="bb3_rating_misc"
===Character Points Spent: 28<br />Unspent Experience: 0===
| Plot Points: 1
 
|- class="bb3_rating_misc"
==Advantages==
| Character Points Spent: 20
|- class="bb3_rating_misc"
| Unspent Experience: 0
|}


==Skills==
==Skills==
*Athletics
*Athletics
*Combat
*Close Combat
*Ranged Combat
*Stealth
*Stealth
*Survival
*Survival
==Gifts==


==Powers==
==Powers==
{|
;<nowiki>Haste</nowiki>
|- class="rating_03"
:Standard action; x8 multiplier
| Force Field 3
;<nowiki>Intangibility</nowiki>
|- class="rating_note"
:Quick action; “Out of phase” with the timestream
|
;<nowiki>Strike</nowiki>
|- class="rating_03"
:Standard action; Compressed-time punch
| Strike 3
;<nowiki>Super-running</nowiki>
|- class="rating_note"
:Move action
|
|- class="rating_03"
| Super-running 3
|- class="rating_note"
|
|- class="rating_03"
| Super-speed 3
|- class="rating_note"
|
|- class="rating_scale" 
! class="rating_scale" |
|}


==Equipment==
==Equipment==
*Cell Phone
;Heavy Ballistic Armor (PL 3)
*Radio
:not concealable
;Sporting Rifle (PL 2)
:two-handed, bonus die if attacker does not move
 
==Vehicles==


==Movement==
==Movement==
{|
{|
|-
|- class="bb3_tr"
! align="left" |  
! align="left" |  
! align="center" | &#160;&#160;Base Move&#160;&#160;
! align="center" | Base Move
! align="center" | &#160;&#160;Double Move&#160;&#160;
! align="center" | Double Move
! align="center" | &#160;&#160;All-out Move&#160;&#160;
! align="center" | All-out Move
|-
|- class="bb3_tr"
! align="left" | Run&#160;&#160;
! align="left" | Run
| align="right" | 400 feet
| align="right" | 13 m
| align="right" | 800 feet
| align="right" | 26 m
| align="right" | 2,400 feet (300 mph)
| align="right" | 78 m (47 km/h)
|-
|- class="bb3_tr"
! align="left" | Swim&#160;&#160;
! align="left" | Swim
| align="right" | 4 feet
| align="right" | 1 m
| align="right" | 8 feet
| align="right" | 2 m
| align="right" | 24 feet (3 mph)
| align="right" | 6 m (4 km/h)
|-
|- class="bb3_tr"
! align="left" | Jump&#160;&#160;
! align="left" | Jump
| align="right" | 6 feet
| align="right" | 1 m
| align="right" | 6 feet
| align="right" | 6 feet
|}
|}
==Personality==


===Motivations===
===Motivations===
*Materialism: The character wants to amass great wealth.
;Materialism


==Summary==
===Complications===
 
==History==
Ticktockman's Minutemen are just hired thugs. Most have criminal records.


Attributes 16 + Skills 0 + Advantages 0 + Powers 12 = 28 / 28
==Powers and Abilities==


==Summary==
Attributes 11 + Skills 5 + Gifts 0 + Powers 4 = 20 / 20


[[Category:Kalos Universe]]
[[Category:Kalos Universe]]
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[[Category:Archetype:Pawn]]
[[Category:Archetype:Pawn]]
[[Category:Motivation:Materialism]]
[[Category:Motivation:Materialism]]


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__NOTOC__

Revision as of 22:56, 9 February 2020

Ticktockman's Hired Henchmen

File:Ticktockman Minuteman.jpg
Ticktockman Minuteman
First Appearance Astonishing Outsiders #281, 1991
Identity Secret ID
Player NPC
Origin Equipped
Archetype Pawn
Team Affiliation Ticktockman's Minutemen
Base Of Operations New Orleans, LA, USA
Range Of Operations National

Description

A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.

Attributes

Agility 1
Brawn 2
Endurance 2
Presence 2
Reason 1
Power Level 3
Plot Points: 1
Character Points Spent: 20
Unspent Experience: 0

Skills

  • Athletics
  • Close Combat
  • Ranged Combat
  • Stealth
  • Survival

Gifts

Powers

Haste
Standard action; x8 multiplier
Intangibility
Quick action; “Out of phase” with the timestream
Strike
Standard action; Compressed-time punch
Super-running
Move action

Equipment

Heavy Ballistic Armor (PL 3)
not concealable
Sporting Rifle (PL 2)
two-handed, bonus die if attacker does not move

Vehicles

Movement

Base Move Double Move All-out Move
Run 13 m 26 m 78 m (47 km/h)
Swim 1 m 2 m 6 m (4 km/h)
Jump 1 m

Personality

Motivations

Materialism

Complications

History

Ticktockman's Minutemen are just hired thugs. Most have criminal records.

Powers and Abilities

Summary

Attributes 11 + Skills 5 + Gifts 0 + Powers 4 = 20 / 20