No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
''[[Ticktockman]]'s Hired Henchmen'' | ''[[Ticktockman]]'s Hired Henchmen'' | ||
[[File:Ticktockman_Minuteman.jpg|right|thumb|Minuteman]] | [[File:Ticktockman_Minuteman.jpg|right|thumb|Ticktockman Minuteman]] | ||
* | *Character sheet: [[Media:Ticktockman_Minuteman_BBCSH_3.12.pdf|PDF]] | ||
*[[Media: | *[[Media:Ticktockman_Minuteman_BBCSH_3.12.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice]) | ||
{| | {| | ||
|- | |- class="bb3_tr" | ||
! align="left" | First Appearance | ! align="left" | First Appearance | ||
| | | Astonishing Outsiders #281, 1991 | ||
|- | |- class="bb3_tr" | ||
! align="left" | Identity | ! align="left" | Identity | ||
| Secret ID | | Secret ID | ||
|- | |- class="bb3_tr" | ||
! align="left" | Player | ! align="left" | Player | ||
| NPC | | NPC | ||
| | |- class="bb3_tr" | ||
! align="left" | Origin | |||
| Equipped | |||
|- | |- class="bb3_tr" | ||
! align="left" | Team Affiliation | ! align="left" | Archetype | ||
| Pawn | |||
|- class="bb3_tr" | |||
! align="left" | Team Affiliation | |||
| Ticktockman's Minutemen | | Ticktockman's Minutemen | ||
|- | |- class="bb3_tr" | ||
! align="left" | Base Of Operations | ! align="left" | Base Of Operations | ||
| New Orleans, LA, USA | | New Orleans, LA, USA | ||
|- | |- class="bb3_tr" | ||
! align="left" | Range Of Operations | ! align="left" | Range Of Operations | ||
| National | | National | ||
|} | |} | ||
==Description== | |||
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct. | |||
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When | |||
==Attributes== | ==Attributes== | ||
{| | {| | ||
|- class=" | |- class="bb3_rating_01" | ||
| Agility 1 | |||
|- class="bb3_rating_02" | |||
| Brawn 2 | | Brawn 2 | ||
|- class=" | |- class="bb3_rating_02" | ||
| | | Endurance 2 | ||
|- class=" | |- class="bb3_rating_02" | ||
| | | Presence 2 | ||
|- class=" | |- class="bb3_rating_01" | ||
| | | Reason 1 | ||
|- class="bb3_rating_03" | |||
| Power Level 3 | |||
|- class="bb3_rating_scale" | |||
! class="bb3_rating_scale" | | |||
|- class=" | |||
| | |||
|- class=" | |||
! class=" | |||
|} | |} | ||
= | {| | ||
|- class="bb3_rating_misc" | |||
| Plot Points: 1 | |||
|- class="bb3_rating_misc" | |||
| Character Points Spent: 20 | |||
|- class="bb3_rating_misc" | |||
| Unspent Experience: 0 | |||
|} | |||
==Skills== | ==Skills== | ||
*Athletics | *Athletics | ||
*Combat | *Close Combat | ||
*Ranged Combat | |||
*Stealth | *Stealth | ||
*Survival | *Survival | ||
==Gifts== | |||
==Powers== | ==Powers== | ||
;<nowiki>Haste</nowiki> | |||
:Standard action; x8 multiplier | |||
;<nowiki>Intangibility</nowiki> | |||
:Quick action; “Out of phase” with the timestream | |||
;<nowiki>Strike</nowiki> | |||
:Standard action; Compressed-time punch | |||
;<nowiki>Super-running</nowiki> | |||
:Move action | |||
==Equipment== | ==Equipment== | ||
;Heavy Ballistic Armor (PL 3) | |||
:not concealable | |||
;Sporting Rifle (PL 2) | |||
:two-handed, bonus die if attacker does not move | |||
==Vehicles== | |||
==Movement== | ==Movement== | ||
{| | {| | ||
|- | |- class="bb3_tr" | ||
! align="left" | | ! align="left" | | ||
! align="center" | | ! align="center" | Base Move | ||
! align="center" | | ! align="center" | Double Move | ||
! align="center" | | ! align="center" | All-out Move | ||
|- | |- class="bb3_tr" | ||
! align="left" | Run | ! align="left" | Run | ||
| align="right" | | | align="right" | 13 m | ||
| align="right" | | | align="right" | 26 m | ||
| align="right" | | | align="right" | 78 m (47 km/h) | ||
|- | |- class="bb3_tr" | ||
! align="left" | Swim | ! align="left" | Swim | ||
| align="right" | | | align="right" | 1 m | ||
| align="right" | | | align="right" | 2 m | ||
| align="right" | | | align="right" | 6 m (4 km/h) | ||
|- | |- class="bb3_tr" | ||
! align="left" | Jump | ! align="left" | Jump | ||
| align="right" | | | align="right" | 1 m | ||
|} | |} | ||
==Personality== | |||
===Motivations=== | ===Motivations=== | ||
;Materialism | |||
== | ===Complications=== | ||
==History== | |||
Ticktockman's Minutemen are just hired thugs. Most have criminal records. | |||
==Powers and Abilities== | |||
==Summary== | |||
Attributes 11 + Skills 5 + Gifts 0 + Powers 4 = 20 / 20 | |||
[[Category:Kalos Universe]] | [[Category:Kalos Universe]] | ||
Line 141: | Line 136: | ||
[[Category:Archetype:Pawn]] | [[Category:Archetype:Pawn]] | ||
[[Category:Motivation:Materialism]] | [[Category:Motivation:Materialism]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 22:56, 9 February 2020
Ticktockman's Hired Henchmen
- Character sheet: PDF
- Character Sheet Helper file (LibreOffice)
First Appearance | Astonishing Outsiders #281, 1991 |
---|---|
Identity | Secret ID |
Player | NPC |
Origin | Equipped |
Archetype | Pawn |
Team Affiliation | Ticktockman's Minutemen |
Base Of Operations | New Orleans, LA, USA |
Range Of Operations | National |
Description
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.
Attributes
Agility 1 |
Brawn 2 |
Endurance 2 |
Presence 2 |
Reason 1 |
Power Level 3 |
Plot Points: 1 |
Character Points Spent: 20 |
Unspent Experience: 0 |
Skills
- Athletics
- Close Combat
- Ranged Combat
- Stealth
- Survival
Gifts
Powers
- Haste
- Standard action; x8 multiplier
- Intangibility
- Quick action; “Out of phase” with the timestream
- Strike
- Standard action; Compressed-time punch
- Super-running
- Move action
Equipment
- Heavy Ballistic Armor (PL 3)
- not concealable
- Sporting Rifle (PL 2)
- two-handed, bonus die if attacker does not move
Vehicles
Movement
Base Move | Double Move | All-out Move | |
---|---|---|---|
Run | 13 m | 26 m | 78 m (47 km/h) |
Swim | 1 m | 2 m | 6 m (4 km/h) |
Jump | 1 m |
Personality
Motivations
- Materialism
Complications
History
Ticktockman's Minutemen are just hired thugs. Most have criminal records.
Powers and Abilities
Summary
Attributes 11 + Skills 5 + Gifts 0 + Powers 4 = 20 / 20