Ticktockman's hired henchmen
- Character sheet: PDF
- Character Sheet Helper file (LibreOffice)
Quotation | "" |
---|---|
First Appearance | Astonishing Outsiders #281, 1991 |
Real Name | |
Identity | Secret ID |
Player | NPC |
Origin | Equipped |
Archetype | Pawn |
Team Affiliation | Ticktockman's Minutemen |
Base Of Operations | New Orleans, LA, USA |
Range Of Operations | National |
Description
Age | Nationality | |||
---|---|---|---|---|
Height | Hair | |||
Weight | Eyes | |||
Gender | Sexuality |
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When their time belt is active, the clock hands spin furiously, and their outline and features appear blurry and indistinct.
Attributes
Agility 1 |
Brawn 2 |
Endurance 2 |
Presence 2 |
Reason 1 |
Power Level 3 |
- Normal Lift: 55 kg (pony keg of beer)
- Max Lift: 120 kg (heavy adult)
- Throws (25 kg): 2 m
- Max Range: 10 m
- Max Area: 1 m radius
Skills
- Athletics
- Hand-to-hand Combat
- Ranged Combat
- Stealth
- Survival
Powers
- Haste
- Standard action, Self-only
- x80 multiplier
- Intangibility
- Quick action, Self-only
- "Out of phase" with the timestream
- Strike
- Standard action, Hand-to-hand, Normal
- Compressed-time punch
- Super-running
- Move action, Self-only
Equipment
- Heavy Ballistic Armor (PL 3)
- not concealable
- Sporting Rifle (PL 2)
- two-handed, bonus die if attacker does not move
Movement
Base Move | Double Move | All-out Move | |
---|---|---|---|
Run | 13 m | 26 m | 78 m (47 km/h) |
Swim | 1 m | 2 m | 6 m (4 km/h) |
Jump | 1 m |
Motivations
- Materialism
- The character wants to amass great wealth.
History
Ticktockman's Minutemen are just hired thugs. Most have criminal records.
Powers and Abilities
Ticktockman's Minutemen are all fluent in American English. Individual Minutemen may be fluent in additional languages.
Summary
Character Points Spent: 20
Unspent Experience: 0
Attributes 11 + Skills 5 + Gifts 0 + Powers 4 + Modifiers 0 = 20 / 20