Ticktockman's Hired Henchmen
Team Affiliation
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Ticktockman's Minutemen
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Base Of Operations
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New Orleans, LA, USA
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Range Of Operations
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National
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Origin
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Equipped
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Archetype
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Pawn
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Description
A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When his time belt is active, the clock hands spin furiously, and his outline and features appear blurry and indistinct.
Attributes
Brawn 2
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Agility 2
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Reason 2
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Perception 2
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Willpower 2
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Prowess 3
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Accuracy 3
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Endurance: 4
Plot Points: 1
Character Points Spent: 28
Unspent Experience: 0
Advantages
Skills
- Athletics
- Combat
- Stealth
- Survival
Powers
Force Field 3
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Strike 3
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Super-running 3
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Super-speed 3
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Equipment
Movement
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Base Move
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Double Move
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All-out Move
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Run
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400 feet
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800 feet
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2,400 feet (300 mph)
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Swim
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4 feet
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8 feet
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24 feet (3 mph)
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Jump
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6 feet
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6 feet
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6 feet
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Motivations
- Materialism: The character wants to amass great wealth.
Summary
Attributes 16 + Skills 0 + Advantages 0 + Powers 12 = 28 / 28