Ticktockman Minuteman

Ticktockman's Hired Henchmen

First Appearance   Astonishing Outsiders #281, 1991
Identity   Secret ID
Player   NPC
Team Affiliation   Ticktockman's Minutemen
Base Of Operations   New Orleans, LA, USA
Range Of Operations   National
Origin   Equipped
Archetype   Pawn

Description

A Minuteman wears a dark jumpsuit with a large mechanical clock face on the chest, and heavy boots and gloves. When his time belt is active, the clock hands spin furiously, and his outline and features appear blurry and indistinct.

Attributes

Brawn 2
Agility 2
Reason 2
Perception 2
Willpower 2
Prowess 3
Accuracy 3

Endurance: 4
Plot Points: 1

Character Points Spent: 28
Unspent Experience: 0

Advantages

Skills

  • Athletics
  • Combat
  • Stealth
  • Survival

Powers

Force Field 3
Strike 3
Super-running 3
Super-speed 3

Equipment

  • Cell Phone
  • Radio

Movement

  Base Move     Double Move     All-out Move  
Run   400 feet 800 feet 2,400 feet (300 mph)
Swim   4 feet 8 feet 24 feet (3 mph)
Jump   6 feet 6 feet 6 feet

Motivations

  • Materialism: The character wants to amass great wealth.

Summary

Attributes 16 + Skills 0 + Advantages 0 + Powers 12 = 28 / 28