Zero K: Difference between revisions

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[[File:Zero_K.jpg|right|thumb|Zero K]]
[[File:Zero_K.jpg|right|thumb|Zero K]]
*Character sheet: [[Media:Zero_K_BBCSH_3.12.pdf|PDF]]
*Character sheet: [[Media:Zero_K_BBCSH_3.13.pdf|PDF]]
*[[Media:Zero_K_BBCSH_3.12.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice])
*[[Media:Zero_K_BBCSH_3.13.ods|Character Sheet Helper file]] ([https://www.libreoffice.org/ LibreOffice])


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! align="left" | Height
! align="left" | Height
| 5’ 3”
| 160 cm (5' 3")
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! align="left" | Hair
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|- class="bb3_tr"  
! align="left" | Weight
! align="left" | Weight
| 117 lbs.
| 53 kg (117 lbs)
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! align="left" | Eyes
! align="left" | Eyes

Revision as of 21:07, 10 February 2020

Living heat sink

Zero K
Quotation "Oh, you’re in trouble now."
First Appearance Justifiers CSI #12, 1988
Real Name Kestrel Thomas
Identity Secret ID
Player NPC
Origin Gifted
Archetype Elemental
Team Affiliation Solo
Base Of Operations New Orleans, LA, USA
Range Of Operations National

Description

Age 17 Nationality American
Height 160 cm (5' 3") Hair Black
Weight 53 kg (117 lbs) Eyes Brown
Gender Cis Female Sexuality Heterosexual

Kestrel is an athletic young African-American woman. She changes her “Zero K” disguise periodically; the most recent version is a white and blue body stocking with a white utility belt and and goggles.

Attributes

Agility 4
Brawn 3
Endurance 4
Presence 3
Reason 1
Power Level 7

Zero K’s Power Level is reduced by 1 for each 5° C (9° F) below room temperature, 20° C (68° F).

Plot Points: 1
Character Points Spent: 50
Unspent Experience: 0

Skills

  • Athletics (+)
  • Close Combat
  • Culture
  • Diplomacy
  • Ranged Combat
  • Stealth

Gifts

Powers

Heat Absorption
Reaction
Blast
Standard action; Ice blast
Explosive Blast
Standard action; Icicle rain
Damaging Aura
Reaction; Cold as ice
Heat Immunity
Constant
Ice Wall
Standard action
Environmental Control
Standard action; 10 m radius; cold and snow only
Great Environmental Control
Standard action; 100 m radius; cold and snow only
Vast Environmental Control
Standard action; 1 km radius; cold and snow only
Environmental Immunity
Constant; Immune to extreme heat and cold
Force Field
Quick action
Hold
Standard action; Encase in ice
Night Vision
Free action; Sense heat patterns
Personal Immunity
Constant

Equipment

Club (PL 1)
Knife (PL 1)
Pepper Spray (PL 1)
sensory, stunning
Binoculars, Pocket Size (PL 1)
Cell Phone (PL 1)
Flashlight (PL 1)

Vehicles

Motorcycle
Damage Resistance (PL): 5, Endurance: 1, Top Speed: 260 km/h

Movement

Base Move Double Move All-out Move
Run 13 m 26 m 78 m (47 km/h)
Swim 4 m 8 m 24 m (14 km/h)
Jump 2 m

Personality

Kestrel is defiant and independent, and can come across as abrasive. She demands respect, and she has little patience with people who fail to give it to her. The mistakes she made when she was younger motivate her to go overboard and prove that she is a good person who can be trusted, but secretly she fears that is not worthy of that trust.

She does not make “ice” puns.

Motivations

Courage
Responsibility

Complications

Vulnerability
Zero K’s Power Level is reduced by 1 for each 5° C (9° F) below room temperature, 20° C (68° F).

History

Kestrel was a gifted gymnast who was invited to take part in the USA Gymnastics Women's National Team Training Camp. Unfortunately, when she and another girl were trying to break into a snack machine, Kestrel’s heat-absorption powers manifested, injuring the other girl. Kestrel was sent home to New Orleans in disgrace. Back home, she soon fell in with a bad crowd. It was during a robbery that went horribly wrong that Kestrel’s heat-absorption powers manifested again. Kestrel instinctively used her powers against her best friend in order to save a shopkeeper’s life. Kestrel and the rest of her gang fled; Kestrel assumed that she had killed her friend. She swore from that day that she would use her powers responsibly, and make up for the harm she had caused.

Powers and Abilities

Zero K is capable of draining the heat from the world around her. She can selectively drain the heat from the atmosphere or her opponents, resulting in a variety of cold-based effects: a rain of razor-sharp icicles, an obscuring snowstorm, a wall of ice, and so on. She is virtually immune to any heat-based attacks, but her powers are dependent on there being existing heat for her to absorb: the colder the ambient temperature is (not including effects that she herself creates), the less potent her powers are.

Summary

Attributes 29 + Skills 7 + Gifts 0 + Powers 14 = 50 / 50