Spirit Of Vengeance
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- Character Sheet Helper file (LibreOffice)
Quotation | "O heart! heart! heart! O the bleeding drops of red..." |
---|---|
First Appearance | Unknowable #10, 2013 |
Real Name | Shade |
Identity | Secret ID |
Player | NPC |
Origin | Altered |
Archetype | Elemental |
Team Affiliation | Para-Goners |
Base Of Operations | Atlanta, GA, USA |
Range Of Operations | Local |
Description
Age | N/A | Nationality | None | |
---|---|---|---|---|
Height | 178 cm (5' 10") (approx) | Hair | None | |
Weight | N/A | Eyes | White | |
Gender | Androgynous | Sexuality | None |
The Redeemed are protected by a mysterious entity which calls itself the Shade. It appears as a lean and muscular humanoid, often in a physically distorted pose, but the Shade itself has no physical substance. Incorporeal, it can only interact with the world and other people by possessing a willing human being. All the Redeemed are eager to be possessed by the Shade, which they consider to be the Holy Spirit.
Attributes
Agility 3 |
Brawn 1 |
Endurance 6 |
Presence 7 |
Reason 2 |
Power Level 7 |
- Normal Lift: 25 kg (medium dog)
- Max Lift: 55 kg (pony keg of beer)
- Throws (25 kg): 1 m
- Max Range: 1 km
- Max Area: 100 m radius
Skills
- Mental Combat (+)
- Perception (+)
- Stealth
Gifts
- Linguist
- Minions
- Sense Auras
- Tenacious
- Unsettling
Powers
- Blindsight
- Free action, Self-only
- Environmental Immunity
- Constant, Self-only
- Flight
- Move action, Self-only
- Force Field
- Quick action, Self-only
- Can only be used when possessing someone
- Immortality
- Constant, Self-only
- Intangibility
- Quick action, Self-only
- Permanent, Cannot be used on others
- Mental Resistance
- Constant, Self-only
- Mind Blast
- Standard action, Ranged, Mental
- Can only be used when possessing someone
- Possession
- Standard action, Ranged, Mental
- Inhabit
- Telepathy
- Standard action, Ranged, Mental
Movement
Base Move | Double Move | All-out Move | |
---|---|---|---|
Run | 7 m | 14 m | 42 m (25 km/h) |
Swim | 3 m | 6 m | 18 m (11 km/h) |
Jump | 1 m | ||
Fly | 7 m | 14 m | 42 m (25 km/h) |
Personality
The Shade can speak even outside of a host, but its confusing utterances evoke only death, destruction, loss, and fear. Members of the Redeemed "interpret" the Shade's words to provide guidance for the community, and interpretations which are later vindicated by events elevate the individual in the eyes of the cult.
Motivations
- Serenity
- The character seeks freedom from the mistakes or tragedies of their past.
- Vengeance
- The character seeks revenge for some past wrong done to them or their loved ones.
Complications
- Gruesome
- Shade is incapable of passing for a normal person.
History
The Shade is a psychic gestalt made up of the combined minds of the first 106 victims of Paragon's rampage years ago. No one has ever studied the Shade, but scientists researching psychic powers in the posthuman age theorize that psyches can combine to form gestalts according to certain patterns which create stability. These theoretical stable gestalts are numbered in a way similar to the periodic table, assigned a "Psychic Number" equal to the number of minds in the gestalt, and referred to by the atomic element which corresponds to their number. Thus, a single person's mind is a Hydrogestalt, two minds working together is a Heliogestalt, and so on. If a researcher were able to count the Shade's 106 combined psyches (a Seaborgestalt, far higher than any other gestalt ever recorded or theorized), this complex theory would be vindicated. It is hard to say why the Shade stabilized at this unusual number; it's possible that larger gestalts could be formed by even greater and faster trauma than Paragon was able to inflict.
Powers and Abilities
When the Para-Goners run afoul of one of the other factions in the ruins, or whenever someone tries to leave the cult, the Shade enters a host and uses its prodigious psychic powers to protect the Redeemers and their interests. Specifically, the Shade can contact other minds, overwhelming them with the memories of its constituent psyches as they died at Paragon's hand. This mental contact causes debilitation, paralysis, and death.
Summary
Character Points Spent: 60
Unspent Experience: 0
Attributes 39 + Skills 5 + Gifts 5 + Powers 10 + Modifiers 1 = 60 / 60