FIST Heavy Hitter EE: Difference between revisions

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[[File:FIST_Heavy_Hitter.jpg|right|thumb|FIST Heavy Hitter]]
[[File:FIST_Heavy_Hitter_EE.jpg|right|thumb|FIST Heavy Hitter]]
*<!-- do not change this line -->Character sheet: [http://wiki.kaloscomics.com/wiki_sheet_accessible.php?character={{FULLPAGENAMEE}} printable/accessible] , [http://wiki.kaloscomics.com/wiki_sheet_three_column.php?character={{FULLPAGENAMEE}} 3-column]
*<!-- do not change this line -->Character sheet: [[Media:FIST_Heavy_Hitter_EE_BBCSH_2.00.pdf|PDF]], [http://wiki.kaloscomics.com/wiki_sheet_accessible.php?character={{FULLPAGENAMEE}} accessible] , [http://wiki.kaloscomics.com/wiki_sheet_three_column.php?character={{FULLPAGENAMEE}} 3-column]
*[[Media:FIST_Heavy_Hitter_BBCSH_1.14.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice])
*[[Media:FIST_Heavy_Hitter_EE_BBCSH_2.00.ods|Character Sheet Helper file]] ([http://www.libreoffice.org/ LibreOffice])


{|
{|
|-
! align="left" | Quotation&#160;&#160;
| &quot;&quot;
|-
! align="left" | First Appearance&#160;&#160;
|
|-
! align="left" | Real Name&#160;&#160;
|
|-
|-
! align="left" | Identity&#160;&#160;
! align="left" | Identity&#160;&#160;
Line 9: Line 18:
|-
|-
! align="left" | Player&#160;&#160;
! align="left" | Player&#160;&#160;
| GMC
| NPC
|}
|}


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{|
{|
|-
! align="left" | Origin&#160;&#160;
| Natural
|-
|-
! align="left" | Archetype&#160;&#160;
! align="left" | Archetype&#160;&#160;
| The Pawn
| Pawn
|}
 
==Description==
{|
|-
! align="left" | Age&#160;&#160;
|
||
! align="left" | Nationality&#160;&#160;
|
|-
! align="left" | Height&#160;&#160;
|
||
! align="left" | Hair&#160;&#160;
|
|-
! align="left" | Weight&#160;&#160;
|
||
! align="left" | Eyes&#160;&#160;
|
|-
! align="left" | Gender&#160;&#160;
| Select a gender...
||
! align="left" | Sexuality&#160;&#160;
| Select a sexuality...
|}
|}


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===Endurance: 7<br />Plot Points: 1===
===Endurance: 7<br />Plot Points: 1===


===Character Points Spent: 44<br />Unspent Experience: 0===
===Character Points Spent: 33<br />Unspent Experience: 0===
 
==Advantages==
*Team Player
 
==Skills==
*Athletics
*Combat
*Survival


==Powers==
==Powers==
{|
{|
|- class="rating_04"
| Blast 4
|- class="rating_note"
| B&V HAW 12, +1 Accuracy (+1)
|- class="rating_05"
| Blast 5
|- class="rating_note"
| M67 Fragmentation Grenade (EGLM on HAW 12), Exploding (+1)
|- class="rating_04"  
|- class="rating_04"  
| Invulnerability 4
| Invulnerability 4
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|- class="rating_note"  
|- class="rating_note"  
| Armored Suit Helmet
| Armored Suit Helmet
|- class="rating_02"
| Super Senses 2
|- class="rating_note"
| Armored Suit Helmet (Infrared Vision, Night Vision)
|- class="rating_01"
| Communication 1
|- class="rating_note"
| Armored Suit Helmet (Radio)
|- class="rating_scale"   
|- class="rating_scale"   
! class="rating_scale" |  
! class="rating_scale" |  
|}
|}


==Skills==
==Equipment==
*Athletics
*Knife
*Combat
**Strike 1
**Firearms
*B&V HAW 12 Rifle
**Grappling
**Blast 4, +1 Accuracy (fires multiple rounds at target)
**Martial Arts
*M67 Fragmentation Grenade (EGLM on HAW 12)
*Survival
**Blast 5, Exploding
 
*M7A2 CS Gas Grenade (EGLM on HAW 12)
==Advantages==
**Blast 5 + Blindness 5, Exploding (poison)
*Team Player


==Movement==
==Movement==
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|-
|-
! align="left" | Run&#160;&#160;
! align="left" | Run&#160;&#160;
| align="center" | 30 feet/round
| align="right" | 30 feet
| align="center" | 60 feet/round
| align="right" | 60 feet
| align="center" | 180 feet/round (20 mph)
| align="right" | 180 feet (20 mph)
|-
|-
! align="left" | Swim&#160;&#160;
! align="left" | Swim&#160;&#160;
| align="center" | 6 feet/round
| align="right" | 6 feet
| align="center" | 12 feet/round
| align="right" | 12 feet
| align="center" | 36 feet/round (4 mph)
| align="right" | 36 feet (4 mph)
|-
|-
! align="left" | Jump&#160;&#160;
! align="left" | Jump&#160;&#160;
| align="center" | 9 feet
| align="right" | 9 feet
| align="center" | 9 feet
| align="right" | 9 feet
| align="center" | 9 feet
| align="right" | 9 feet
|}
|}


==Powers and Abilities==
==Powers and Abilities==


FIST Response Units are the grunt troops called in to capture and arrest suspected Super Talented individuals identified by FIST Investigators, as well as respond to terrorist attacks, riots, and other threats posed by groups such as MANTIS, the Pantheon, and other less organized individuals or groups. Individual Response Unit members are referred to as Responders. Their level of training is similar to a United States Army soldier, and their tactics rely more on numbers, taking advantage of the entire Response Unit functioning as a well-trained, united group. Unlike Investigators who learn the standard defensive tactics taught to police, FBI, and other law enforcement agencies, FIST Responders are trained in Modern Army Combatives (MAC) for hand-to-hand combat.
Heavy Hitters are an elite, heavily-armored team with the skills and equipment to handle the most extreme situations involving Super Talents. They are chosen from the best of the best among the ranks of FIST's Response Units. Heavy Hitters are charged with subduing, capturing, and arresting the most powerful and dangerous Super Talented criminals, especially those who have repeatedly evaded other federal and local law enforcement agencies. Although slow-moving in their protective body armor, they are unyielding and very difficult to take down in a fight. Once a unit of Heavy Hitters has its target in custody, they do not let that individual out of their sight until they have successfully transported and secured them in a detainment facility designed to hold Super Talents such as Crownpoint Supermax Federal Penitentiary.


The standard issue weapons for a FIST Responder include the Brand & Vorsh XCR M45 assault rifle, and a variety of non-lethal options including stun batons, stun grenades, and smoke grenades. The XCR M45 uses standard 5.56mm ammo, has an optional scope, and can be used as both an assualt rifle and sniper rifle as required due to its barrel length. Each Responder is also equipped with a night vision scope built into their helmets. They wear a military grade Improved Outer Tactical Vest (IOTV) with reinforced ceramic plates that provide damage protection when under heavy fire.
Each Heavy Hitter is armed with a high-caliber Brand & Vorsh HAW (Heavy Assault Weapon) 12 fitted with an EGLM (Enhanced Grenade Launching Module). The HAW 12 uses the slightly dated but heavier caliber 7.62mm round in a 60 round magazine. The grenade launcher attachment uses 40mm HE (High Explosive) grenades although numerous grenade variants can be used such as phosphorous or gas. Their signature armored suits were designed by SCOPE to provide the highest level of protection from physical damage available. The HAW 12 is a big, heavy weapon that normally would have to be used like a MG (Machine Gun) mounted on a bipod by a person of average strength, but due to the supporting armor they wear, Heavy Hitters can carry it around like an assault rifle. Additionally, the density and structure of their helmets are specifically designed to provide protection from mind control attempts and other forms of mental attack.


==Summary==
==Summary==


Attributes 21 + Skills 3 + Advantages 1 + Powers 19 = 44 / 44
Attributes 21 + Skills 0 + Advantages 1 + Powers 11 = 33 / 33


{{DEFAULTSORT:FIST Heavy Hitter EE}}
[[Category:Extreme Earth]]


[[Category:Extreme Earth]]
[[Category:Range:National/Global with team]]
[[Category:Range:National/Global with team]]
[[Category:People]]
[[Category:People]]
     [[Category:Heroes]]
     [[Category:Heroes]]
     [[Category:FIST]]
     [[Category:FIST]]
[[Category:Archetype:The Pawn]]
[[Category:Origin:Natural]]
[[Category:Archetype:Pawn]]


__NOTOC__
__NOTOC__

Latest revision as of 12:05, 28 May 2014

Quotation   ""
First Appearance  
Real Name  
Identity   Public ID
Player   NPC
Team Affiliation   FIST
Base Of Operations   [City Name]
Range Of Operations   National/Global with team
Origin   Natural
Archetype   Pawn

Description

Age   Nationality  
Height   Hair  
Weight   Eyes  
Gender   Select a gender... Sexuality   Select a sexuality...

Attributes

Brawn 3
Agility 3
Reason 2
Perception 2
Willpower 4
Prowess 3
Accuracy 4

Endurance: 7
Plot Points: 1

Character Points Spent: 33
Unspent Experience: 0

Advantages

  • Team Player

Skills

  • Athletics
  • Combat
  • Survival

Powers

Invulnerability 4
Armored Suit
Mind Shield 4
Armored Suit Helmet
Super Senses 2
Armored Suit Helmet (Infrared Vision, Night Vision)
Communication 1
Armored Suit Helmet (Radio)

Equipment

  • Knife
    • Strike 1
  • B&V HAW 12 Rifle
    • Blast 4, +1 Accuracy (fires multiple rounds at target)
  • M67 Fragmentation Grenade (EGLM on HAW 12)
    • Blast 5, Exploding
  • M7A2 CS Gas Grenade (EGLM on HAW 12)
    • Blast 5 + Blindness 5, Exploding (poison)

Movement

  Base Move     Double Move     All-out Move  
Run   30 feet 60 feet 180 feet (20 mph)
Swim   6 feet 12 feet 36 feet (4 mph)
Jump   9 feet 9 feet 9 feet

Powers and Abilities

Heavy Hitters are an elite, heavily-armored team with the skills and equipment to handle the most extreme situations involving Super Talents. They are chosen from the best of the best among the ranks of FIST's Response Units. Heavy Hitters are charged with subduing, capturing, and arresting the most powerful and dangerous Super Talented criminals, especially those who have repeatedly evaded other federal and local law enforcement agencies. Although slow-moving in their protective body armor, they are unyielding and very difficult to take down in a fight. Once a unit of Heavy Hitters has its target in custody, they do not let that individual out of their sight until they have successfully transported and secured them in a detainment facility designed to hold Super Talents such as Crownpoint Supermax Federal Penitentiary.

Each Heavy Hitter is armed with a high-caliber Brand & Vorsh HAW (Heavy Assault Weapon) 12 fitted with an EGLM (Enhanced Grenade Launching Module). The HAW 12 uses the slightly dated but heavier caliber 7.62mm round in a 60 round magazine. The grenade launcher attachment uses 40mm HE (High Explosive) grenades although numerous grenade variants can be used such as phosphorous or gas. Their signature armored suits were designed by SCOPE to provide the highest level of protection from physical damage available. The HAW 12 is a big, heavy weapon that normally would have to be used like a MG (Machine Gun) mounted on a bipod by a person of average strength, but due to the supporting armor they wear, Heavy Hitters can carry it around like an assault rifle. Additionally, the density and structure of their helmets are specifically designed to provide protection from mind control attempts and other forms of mental attack.

Summary

Attributes 21 + Skills 0 + Advantages 1 + Powers 11 = 33 / 33