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===Endurance: 12<br />Plot Points: 1=== | ===Endurance: 12<br />Plot Points: 1=== | ||
===Character Points Spent: 96<br />Unspent Experience: | ===Character Points Spent: 96<br />Unspent Experience: 0=== | ||
==Powers== | ==Powers== |
Revision as of 20:23, 30 December 2012
One little war machine determined to survive
- Character sheet: printable/accessible , 3-column
- Character Sheet Helper file (LibreOffice)
Quotation | "I will not be replaced by an inferior unit." |
---|---|
First Appearance | Legacies #6, 2011 |
Real Name | N/A |
Identity | Public ID |
Player | Brandon Blackmoor |
Team Affiliation | Solo |
---|---|
Base Of Operations | United States |
Range Of Operations | Global |
Origin | Artificial |
---|---|
Archetype | The Cannon |
Appearance
Gender | Female | Age | 16 | |
---|---|---|---|---|
Height | 5' 1" | Hair | Blonde | |
Weight | 375 lbs. | Eyes | Red |
Karen X appears to be a female human of approximately 16, but is actually a sentient machine.
Attributes
Brawn |
Agility |
Reason |
Perception |
Willpower |
Prowess |
Accuracy |
Endurance: 12
Plot Points: 1
Character Points Spent: 96
Unspent Experience: 0
Powers
Err:502Weapon Systems |
(Ultra-power) |
Immunity |
Flight |
Jet pack |
Invulnerability |
Super Senses |
(Hyperacuity, Infrared Vision, Night Vision, Ultraviolet Vision) |
Communication |
(Computers, Radio) |
Weapon Systems Powers
Blast (Seeking) |
Seeking Missiles |
Hold |
Neural Paralyzer Eye Beams |
Power Suppression (vs. Electronics) |
Ion Blaster |
Blast (Explosive) |
High Explosive Missiles |
Blindness (Explosive) |
Ultraviolet Ray Burst |
Blast |
Particle Beam |
Skills
- Athletics
- Combat
- Taunting
- Underwater Combat
- Zero-G Combat
- Engineering
- Science
- Survival
Advantages
- Linguist
- Mental Calculator
- Perfect Recall
Movement
Base Move | Double Move | All-out Move | |
---|---|---|---|
Run | 80 feet/round | 160 feet/round | 480 feet/round (55 mph) |
Swim | 16 feet/round | 32 feet/round | 96 feet/round (11 mph) |
Jump | 24 feet | 24 feet | 24 feet |
Fly | 400 feet | 800 feet | 2,400 feet (300 mph) |
Personality
Karen X is lacking the skills to handle everyday emotions. When faced with a complex emotional issue, she often seems cold and uncaring to those around her. Most people can pick up on this easily.
Motivations
- Anger: The character is driven to overcome challenges and exceed their limits.
- Insecurity: The character feels as though they don't measure up to their peers.
Complications
- Enemy: Karen X is the avowed enemy of Karen 7, the unit which was to have replaced her.
- Vulnerability: The Karen X unit is considerably heavier than most people and has to be constantly aware of this.
History
Karen X was created by Doctor Herbert West, a brilliant if somewhat unbalanced inventor and engineer who was well known as a weapon designer for both the government and a number of posthumans during the 1960s through the 1990s. The Karen units were based on a military prototype West had been developing in the mid-1990s. The unfortunate death of West's daughter in 1996 in an automobile accident marked the end of West's professional career. He withdrew from the world, and devoted the remainder of his life to the Karen Project: an attempt to create a perfect, immortal receptacle for Karen West's stored memories and personality.
Karen X has grown beyond her programing. Originally designed as a shell for another set of memories, she has developed well beyond that. Karen X will now seek out and destroy threats to her own sense of self and individuality.
Summary
Attributes 43 + Skills 3 + Advantages 3 + Powers 50 = 96 / 96