Zero K: Difference between revisions

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;<nowiki>Absorption</nowiki>
;<nowiki>Absorption</nowiki>
:Free action, Self-only
:Free action, Self-only
:Fire and heat only
;<nowiki>Blast</nowiki>
;<nowiki>Blast</nowiki>
:Standard action, Ranged, Normal
:Standard action, Ranged, Normal

Revision as of 08:05, 8 September 2020

Living heat sink

Zero K
Quotation "Oh, you’re in trouble now."
First Appearance Justifiers CSI #12, 1988
Real Name Kestrel Thomas
Identity Secret ID
Player NPC
Origin Gifted
Archetype Elemental
Team Affiliation Solo
Base Of Operations New Orleans, LA, USA
Range Of Operations National

Description

Age 17 Nationality American
Height 160 cm (5' 3") Hair Black
Weight 53 kg (117 lbs) Eyes Brown
Gender Cis Female Sexuality Heterosexual

Kestrel is an athletic young African American woman with warm chestnut skin, black hair, and deep brown eyes. She changes her "Zero K" disguise periodically; the most recent version is a white and blue unitard with a white utility belt and and goggles.

Attributes

Agility 4
Brawn 3
Endurance 4
Presence 3
Reason 1
Power Level 7
  • Normal Lift: 120 kg (heavy adult)
  • Max Lift: 260 kg (large brown bear)
  • Throws (25 kg): 5 m
  • Max Range: 1 km
  • Increased Max Area: 1 km radius

Skills

  • Athletics (+)
  • Culture
  • Diplomacy
  • Hand-to-hand Combat
  • Ranged Combat
  • Stealth

Gifts

  • Utility Belt

Powers

Absorption
Free action, Self-only
Fire and heat only
Blast
Standard action, Ranged, Normal
Ice blast
Area Blast
Standard action, Ranged, Area, Normal
Icicle rain
Damaging Aura
Free action, Hand-to-hand, Normal
Cold as ice
Heat Immunity
Constant, Self-only
Ice Wall
Standard action, Ranged, Area, Environmental
Environmental Control
Standard action, Ranged, Area, Environmental
Environmental Immunity
Constant, Self-only
Immune to extreme heat and cold
Force Field
Quick action, Self-only
Hold
Standard action, Ranged, Special
Encase in ice
Night Vision
Free action, Self-only
Sense heat patterns

Equipment

Club (PL 1)
Knife (PL 1)
Pepper Spray (PL 1)
sensory, stunning
Binoculars, Pocket Size (PL 1)
Cell Phone (PL 1)
Flashlight (PL 1)

Vehicles

Motorcycle
Damage Resistance (PL): 5, Endurance: 1, Top Speed: 260 km/h

Movement

Base Move Double Move All-out Move
Run 13 m 26 m 78 m (47 km/h)
Swim 4 m 8 m 24 m (14 km/h)
Jump 2 m

Personality

Kestrel is defiant and independent, and can come across as abrasive. She demands respect, and she has little patience with people who fail to give it to her. The mistakes she made when she was younger motivate her to go overboard and prove that she is a good person who can be trusted, but secretly she fears that is not worthy of that trust.

She does not make "ice" puns.

Motivations

Courage
The character chooses and is willing to confront agony, danger, and uncertainty.
Responsibility
The character is burdened by the responsibility of their powers.

Complications

Vulnerability
Zero K's Power Level is reduced by 1 for each 5° C (9° F) below room temperature, 20° C (68° F).

History

Kestrel was a gifted gymnast who was invited to take part in the USA Gymnastics Women's National Team Training Camp. Unfortunately, when she and another girl were trying to break into a snack machine, Kestrel's heat-absorption powers manifested, injuring the other girl. Kestrel was sent home to New Orleans in disgrace. Back home, she soon fell in with a bad crowd. It was during a robbery that went horribly wrong that Kestrel's heat-absorption powers manifested again. Kestrel instinctively used her powers against her best friend in order to save a shopkeeper's life. Kestrel and the rest of her gang fled; Kestrel assumed that she had killed her friend. She swore from that day that she would use her powers responsibly, and make up for the harm she had caused.

Powers and Abilities

Zero K is capable of draining the heat from the world around her. She can selectively drain the heat from the atmosphere or her opponents, resulting in a variety of cold-based effects: a rain of razor-sharp icicles, an obscuring snowstorm, a wall of ice, and so on. She is virtually immune to any heat-based attacks, but her powers are dependent on there being existing heat for her to absorb: the colder the ambient temperature is (not including effects that she herself creates), the less potent her powers are.

Zero K is fluent in American English, and she knows a few common Cajun English phrases.

Summary

Character Points Spent: 50
Unspent Experience: 0
Attributes 29 + Skills 7 + Gifts 1 + Powers 11 + Modifiers 2 = 50 / 50